Unreal Engine 4多人射击FPS游戏制作教程Unreal Engine 4: Make a Multiplayer First Person Shooter!

Unreal Engine 4多人射击FPS游戏制作教程Unreal Engine 4: Make a Multiplayer First Person Shooter!

我在Udemy上开设的第三门课程非常受人欢迎:受《反恐精英》的启发,如何在虚幻引擎4中制作多人FPS游戏!

在购买此课程之前,请注意以下重要事项:

首先,这是一门课程。这意味着我正在教您如何制作FPS游戏中使用的不同系统,以便您可以在自己的游戏中对其进行扩展并使其变得更好。

不要参加这门课程,希望我为您做一个游戏。重要的是,您要学到的东西并以此为出发点,以便建立自己的梦想游戏。

您学到的大部分内容都可以应用于各种游戏类型,而不仅仅是FPS游戏。那就是学习这些东西的美妙之处。

完成本课程后,您将成为蓝图专业人士。我们正在制作很多其他地方都没有教过的有趣的系统!

本课程是为虚幻引擎4的初学者和中级用户设计的。如果您是全新用户,不建议您参加本课程。花几个月的时间浏览Youtube上的免费Epic教程,以便您熟悉引擎。了解基本原理后,您将拥有更加轻松的时间。

由于此游戏从一开始就设计为多人游戏,因此如果您是新手,则希望它会有些困难。您将始终可以学习视频讲座,但是如果您不熟悉UE4中的多人编程,则可能难以理解某些内容。

我认为,本课程的绝对最佳部分是先进的,可预测的后坐力系统,该系统在其他任何地方都没有教过。我本人只是为了本课程而做的。没有武器绽放。可以预见,就像CS:GO中的枪战一样。

这样,您的玩家就可以了解随着时间的推移不同枪支的后坐力。这比Fortnite使用了无法预测的随机后坐力(武器绽放)的Fortnite更具技巧性。

如果您觉得这一切有趣,那么现在就加入我们,开始吧!

MP4 | ENG | Video: h264, yuv420p, 1280×720 | Audio: aac, 48000 Hz | Duration: 16h:33m | Size File: 13.3 GB
Genre: eLearning

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My third course on Udemy is a much requested one: how to make a multiplayer FPS game in Unreal Engine 4 inspired by Counter-Strike!

Here are some important notes before you purchase this course:

First of all, this is a course. What that means is I’m teaching you how to make different systems that are found in FPS games so you can expand on them in your own games and make them better.

Do not go into this course expecting me to make a game for you. It’s important that you take what you learn and run off with it so you can build the game of your dreams.

Much of what you learn can be applied to all sort of game genres, not just FPS games. That’s the beauty of learning this stuff.

You’ll be a Blueprint pro by the time you get through this course. We’re making a lot of fun systems that aren’t taught anywhere else!

The course is designed for beginner to intermediate users of Unreal Engine 4. I do NOT recommend taking this course if you’re completely new. Spend a few months going through the free Epic tutorials on Youtube so you can get familiar with the engine. You will have a much easier time when you understand the fundamentals.

Because this game is designed with multiplayer from the very beginning, expect it to be somewhat difficult if you’re new. You will always have the video lectures to study, but you may have trouble understanding certain things if you’re new to multiplayer programming in UE4.

The absolute BEST part of this course, in my opinion, is the advanced, predictable recoil system that isn’t taught anywhere else. I made this on my own just for this course. There’s no weapon bloom. It’s predictable like the gunplay in CS:GO.

This allows your players to learn the recoil of different guns over time. This makes the gunplay much more skill-based than Fortnite where it uses random recoil that isn’t predictable (weapon bloom).

If this all sounds interesting to you, then join now and let’s get started!

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/3160.html

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