
软件开发商 Solid Angle 很高兴地宣布推出适用于 Autodesk Maya 的 Arnold(或 MtoA)5.0.0.1 是使用 Arnold 7.0.0.0 的修补程序版本。
Arnold for Maya是一款先进的 Monte Carlo 光线追踪渲染器,专为满足长篇动画和视觉效果的需求而构建。它使用开放着色语言来定义材质和纹理。Arnold for Maya(或 MtoA)提供了从 Maya 标准界面到 Arnold 渲染器的桥梁。
Solid Angle是动画和视觉效果渲染软件的领先供应商。Arnold 团队认为,准确有效地计算 CG 场景中的光传输是为电影和电视创建令人惊叹的图像的最佳方式。开发人员努力为客户提供最好的渲染工具,以有效地创建逼真的图像。
Solid Angle 是 Autodesk Inc 的全资子公司,在马德里和伦敦设有办事处。
一款Maya阿诺德渲染器插件,提供了一个阿诺德渲染器与标准Maya界面桥梁,支持Maya 2019, 2020 or 2022
The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.0.0.1 for Autodesk Maya is a hotfix release that uses Arnold 7.0.0.0.
Arnold for Maya is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.
Solid Angle is leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images.
Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.
Product: Solid Angle Maya to Arnold
Version: 5..x
Supported Architectures: x64
Website Home Page :http://www.arnoldrenderer.com
Languages Supported: english
System Requirements: PC / macOs / linux *
Size: 4.5 Gb

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