The Gnomon Workshop – Animating First and Third-Person Shooter Attacks for Games

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如果您想了解 FPS 游戏动画的制作过程,那么不用再犹豫了。在这个综合性研讨会中,高级电影动画师 Brad Faucheux 将一步步指导您从规划第一人称射击游戏攻击到最终的完善。此外,他还通过第三人称攻击进行进一步的动画练习。

在整个研讨会中,Brad 分享了他的专业工作流程,以及他在 AAA 工作室工作多年中获得的重要提示、技巧、观察和研究。他深入研究和观察,并演示了您完成手头任务所需了解的有关 Maya 的所有信息。本研讨会还使用 animBot 工具集来帮助完成动画工作流程。您将学习如何动画化角色特征、强力姿势,以及游戏的时间安排和构建、流程和结构,直到最终的润色和细节。

开始时您所需要的只是 Maya、您选择的角色以及用于预先规划阶段的 Photoshop。通过完成本次研讨会,您将充分了解 AAA 游戏工作室的艺术家如何处理、批评和同步专业攻击动画。

Brad Faucheux | Duration: 9:30 h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 1,93 GB | Language: English

If you want to know what goes into animating an FPS game, look no further. In this comprehensive workshop, Senior Cinematic Animator Brad Faucheux will take you step by step from planning out a first-person shooter attack through to the final polish. Additionally, he walks through a third-person attack for further animation practice.

Throughout this workshop, Brad shares his professional workflow, along with the important tips, tricks, observations, and studies that he’s acquired over his many years working at AAA studios. He dives deep into research and observation and demonstrates everything you need to know about Maya for the task at hand. The use of animBot toolset is also used in this workshop to help with the animation workflow. You will learn how to animate character traits, power posing, as well as timing and constructing for games, flow, and structure, through to the final polish and details.

All you need to get started is Maya, a character of your choice, and Photoshop for the pre-planning stage. By completing this workshop, you’ll have a sound understanding of how artists in AAA game studios approach, critique, and sync professional attack animations.

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