Unity CG Shader Development – 2D & 3D Shaders

Otr9mrC6dnSbpOpfH3If0saAh3YDVChF

从头开始深入学习如何在 Unity 中编写最佳着色器代码!

您将学到
什么 熟练使用 Unity 编写 CG 着色器
理解、设计和创建自己的着色器,以创建您可以想象的任何效果
编写可用于专业游戏开发公司的最佳代码 以
对 CG 代码的深刻理解为基础创建独特的效果
结合想象和shader代码
拆箱黑盒,即自定义shader

要求
基本了解 Unity
描述
您是否曾经想从头开始编写自己的 CG/HLSL 着色器代码?您是否需要帮助了解后端发生的复杂细节?在没有材质编辑器的帮助下学习编写着色器,而是将材质编辑器用作原型制作工具?

在这个 Unity CG 课程中,我将教您着色器代码的基础知识,以便您可以编写、创建和开发不仅看起来令人惊叹而且运行最佳的独特外观。

这些技术可用于个人游戏开发,我还将介绍可用于大型游戏公司工作的最佳实践。

我的名字是本杰明·瑞,你的课程导师。我曾在多家游戏公司工作,并担任过热门游戏的首席渲染工程师,例如漫威冠军大赛、速度与激情游戏以及一些天堂游戏。

我的角色通常是单独的,因此我会创建完整的内部渲染系统。

在本课程中,我不仅想为您带来关于渲染的创造性思维,还想为您带来现实世界的行业经验,以及在今天推出的游戏中使用的最佳实践。

着色器对许多人来说是一个黑盒子,我的目标是拆箱

请注意,本课程正在进行中。我计划不断更新它。在课程信息中告诉我,您还想看什么!

本课程面向
初学者程序员
新游戏开发
人员认为 Unity 中的 CG 着色是一个黑盒子的开发人员

Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 3.95 GB | Duration: 5h 57m

Dive deep into learning how to write optimal shader code in Unity, from scratch!

What you’ll learn
Be proficient at writing CG shaders using Unity
Understand, design and create your own shaders to create any effect you can imagine
Write optimal code usable in professional game development companies
Create unique effects with a deep understanding of CG code as your foundation
Combine imagination and shader code
Unboxing the black box, that is custom shaders

Requirements
Basic understanding of Unity
Description
Have you ever wanted to write your own CG/HLSL shader code from scratch? Do you need help with understanding the intricate details of what happens on the back end? Learn to write shaders without the help of the material editor, and rather use the material editor as a prototyping tool?

In this Unity CG course, I will be teaching you the fundamentals of shader code so that you can write, create and develop unique looks that not only look amazing but run optimally too.

These techniques can be used for personal game development, and I will also go over best practices that can be used on the job in larger game companies.

My name is Benjamin Swee, your course instructor. I have been working at various game companies and been a Lead Rendering Engineer on popular titles such as Marvel Contest of Champions, Fast and the Furious games, & a few Lineage titles.

My role was often solo, as such I would create complete in-house rendering systems.

In this course, I not only want to bring you creative thinking when it comes to rendering, but also real-world industry experience, and the best practices that are used in titles that are launched today.

Shaders are a black box to many, I aim to unbox it

Note that this course is a work in progress. I plan on continually updating it. Let me know in the course messages, what moreyou want to see!

Who this course is for
Beginner programmers
New Game developers
Developers who think CG shading in Unity is a black box

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/30517.html

赞 (0)
steven的头像steven
上一篇 2022年3月21日
下一篇 2022年3月21日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部