FlippedNormals – Sculpting the Facial Features in Zbrush

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在这个基础雕刻系列中,您将学习如何雕刻基本的面部特征:眼睛、鼻子、耳朵和嘴巴。每个部分都从面部特征背后的理论开始,这将为您未来的所有造型奠定基础。接下来,我们将向您展示如何实际雕刻面部特征。

学习基础知识
雕刻全脸对于初学者艺术家来说可能是令人难以置信的艰巨,因为您必须同时牢记很多。在本系列中,我们将所有内容简化为基础,您将更深入地了解每个面部特征的工作原理。

分解
我们将每个部分分解成简单的部分。如果您可以将鼻子简化为骨骼、软骨和脂肪的三个部分,那么雕刻鼻子会容易得多——而不是千层面的复杂形状。了解眼睛肉阜、耳朵对耳轮等的重要性。

Duration 1h 53m Project Files Included MP4

Title: FlippedNormals – Sculpting the Facial Features in Zbrush

Info:
In this fundamentals sculpting series, you’ll learn how to sculpt the essential facial features: Eyes, Nose, Ears and the Mouth. Every section starts off with the theory behind the facial feature, which will serve as a foundation for all your future sculpt. Next up, we show you how to actually sculpt the facial feature.

LEARN THE FUNDAMENTALS
Sculpting a full face can be incredibly daunting for beginner artists, as you have to keep so much in mind at the same time. In this series, we simplify everything down to the basics, where you’ll get a deeper understanding of how each facial feature works.

BREAKING IT DOWN
We break each part down into simple portions. It’s a lot easier to sculpt the nose if you can simplify it down into three section of bone, cartilage and fat – instead of complicated shapes with a thousand planes. Learn the importance of the caruncle of the eye, the antihelix of the ear and much more.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/29842.html

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上一篇 2022年3月8日 下午7:37
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