
贫民窟的错落有致的房屋随意建造,社区自然形成。房子是木、布、铁,衣服,布,简单休闲。用木头制作各种人造物品。明显的塑料和金属制品。
我喜欢黄色和明亮的温暖对比
逼真的物体,丰富的地图和模型的细节
精致的表面细节和真实的植物生产
技术细节
基于物理的渲染:是
碰撞:是的,自动/部分手动
LOD:是引擎功能
纹理数量:50 套
网格数:46
材料和实例数量:157
预期平台:桌面、控制台、VR
测试平台:Windows PC
The staggered houses in the slums are built at will, and the community is naturally formed. The house is made of wood, cloth and iron, clothes, cloth, simple and casual. Use wood to make all kinds of artificial goods. Obvious plastic and metal products.
I like the warm contrast of yellow and bright
Realistic objects, rich maps and details of the model
Delicate surface details and real plant production
Technical Details
Physically-Based Rendering: Yes
Collision: Yes, automatic /Partial manual
LODs: Yes Engine function
Number of Textures: 50sets
Number of Meshes: 46
Number of materials and Instances: 157
Intended Platforms: Desktop, Console, VR
Platforms Tested: Windows PC
Contact:
ma3781666@aliyun.com
MaChuang’s ArtStation
- Current Version: 4.14 – 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/slums
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