
场景由具有两个相连岛屿的大型景观、悬崖、岩层、照片扫描的岩石网格和材料、热带植物、鸟类(作为粒子系统)、岸浪(使用样条网格)和声音组成。
为了获得更好的视觉效果,为演示场景启用“距离场环境光遮挡”(来自引擎设置)
技术细节
基于物理的渲染:是
纹理大小:不同(512 到 4096)
碰撞:是的
顶点数:不同
LOD:1 到 4(带广告牌的树木为 4)
网格数:48
材质和材质实例的数量:50
纹理数量:106
粒子数:1(CPU)
声音数量:3
引擎兼容性:PC
预期平台:PC
测试平台:PC
包含的文件:否
Preview:
Scene consists of large landscape with two connected islands, cliffs, rock formations, photo-scanned rock meshes and materials, tropical foliage, birds (as a particle system), shore waves (using a spline mesh) and sounds.
For better visuals enable “distance field ambient occlusions” for the demo scene (from engine settings)
Technical Details
Physically-Based Rendering: Yes
Texture Size : Varied (512 to 4096)
Collision: Yes
Vertex Count: Varied
LODs: 1 to 4 (4 for trees with billboards)
Number of Meshes: 48
Number of Materials and Material Instances: 50
Number of Textures: 106
Number of Particles: 1 (CPU)
Number of Sounds: 3
Engine Compatibility: PC
Intended Platform: PC
Platforms Tested: PC
Documentation Included: No
- Current Version: 4.13 – 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/tropical-island-environment
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/29424.html