CGCircuit – Realistic Face with Zbrush and Mari

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在此在线课程中,观看者将学习如何使用 Zbrush、Maya 和 Mari 创建可供制作的逼真人脸。

我们将从 2D 概念作为基础开始,但我们将根据真实人物参考和面部解剖学的基础来创建面部。我们将在 Zbrush 中进行所有雕刻,在 Maya 中进行重新拓扑和 UV,并使用纹理 XYZ 文件在 Mari 中进行纹理处理,我们还将使用 Substance Painter 创建一些蒙版。

本课程是为对现实主义和人脸充满热情的初级和中级学生设计的。这是系列教程中的第二部分,我们将创建一个准备用于生产的完整 3D 角色。对于本课程,最好具备 Zbrush、Maya 和 Mari 的基本知识,因为在本课程中,我们不教授软件本身,而是教授角色创建的基础知识以及为其做好准备的完整工作流程。生产。

观看本课程后,人们可以期望能够使用与加勒比海盗、维京人或权力的游戏等电影和电视制作流程相同的工作流程来复制逼真的人脸。这是在行业中找到角色艺术家工作或只是制作成功的 3D 角色艺术作品的过程中的关键要素。

我是一名来自阿根廷的设计师、3D 角色和资产艺术家,在不同行业从事自由职业,我喜欢创作逼真的角色,并尝试在每件作品中突破自己的极限。我最新的项目之一是“贝都因精灵”。通过这个项目,我很幸运地在 Zbrush Summit 2020 亮点中被选中,这给了我很多曝光机会。
我很高兴与您分享我的工作流程,并帮助您在这个令人惊叹的角色创建世界中迈出第一步。

Duration 8h 52m Project Files Included MP4

Title: CGCircuit – Realistic Face with Zbrush and Mari

Info:
In this online course, the viewer will learn how to create a realistic human face ready for production using Zbrush, Maya and Mari.

We will start with a 2D concept as a base but we will create the face based on real people references and the basis on facial anatomy. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Mari using Texturing XYZ files, also we will use Substance Painter just to create some masks.

This course has been designed for beginner and intermediate students with a passion for realism and human faces. This is the second of a series of tutorials where we will create a full 3D character ready for production. For this course, it will be ideal to have a basic previous knowledge of Zbrush, Maya and Mari as in this course we don’t teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.

After viewing this course, people can expect to be able to replicate realistic human faces using the same workflow used for film and TV production pipelines like Pirates of the Caribbean, Vikings or Game of Thrones. This is a key element in the process of getting a job as a Character Artist in the industry or just to make successful 3D character art pieces.

I am a designer, 3D Character and asset artist from Argentina working freelance for different industries, I love to work on realistic characters and I try to push my limits in each piece. One of my latest projects was the “Bedouin Elf ”. With this project, I was lucky enough to get it selected on the Zbrush Summit 2020 Highlights and that gave me a lot of exposure.
I am excited about sharing my workflow with you and helping you to get the first steps in this amazing world of character creation.

Tools used: Mari, Mari 4.7, maya, maya 2020, Photoshop 2021, substance painter, ZBrush, Zbrush 2021

Prerequisites: basic knoledge of Zbrush Maya and Mari

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/47037.html

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