
欢迎来到高级粒子系列:恶魔火迹。
您将在本课程中学到的一些内容包括:
• 如何在不依赖约束网络的情况下沿曲线制作静态几何图形
• 如何设置粒子和烟雾模拟并优化它们以获得更快的结果
• 粒子的高级技术平流
• 使用 VEX 在模拟后创建变形。
在此过程中,我准备了带有示例的不同演示视频,在我们在实际项目中实施它们之前解释了某些技术。这些在课程标题前标有“DEMO”。
在渲染部分,我们学习如何:
• 使用 Mantra 将粒子渲染为烟雾,并设置不同的自定义通道。
• 创建和渲染体积光,并设置实用程序通行证。
在 Nuke 部分,我们将所有内容整合在一起以实现最终外观。
在这里,我分享了一些我最喜欢的节点和技术,并介绍了有关
非常强大的 DEEP 合成系统的工作流程。
除了您将获得的头骨几何形状外,我们将从头开始创建所有内容。
Duration 5h 9m Project Files Included MP4
Title: CGCircuit – Advanced Particles 2 : Demon Fire Trails
Info:
Welcome to Advanced Particles series: Demon Fire Trails.
Some of the things you will learn with this course are going to be:
• How to animate a static geometry along a curve, without relying on constraint networks
• How to setup particle and smoke simulations and optimize them for faster results
• Advanced Techniques for Particle advection
• Creating deformations post-simulation with with VEX.
Along the way I prepared different demo videos with examples, explaining certain techniques before we implement them in our actual project. These are marked with a “DEMO” in front of the title of the lesson.
In the rendering section we learn how to:
• Render particles as smoke with Mantra, and set up different custom passes.
• Create and render volumetric lights and also set up utility passes.
In the Nuke section we bring everything together to achieve the final look.
Here I share some of my favorite nodes and techniques, and also cover workflows regarding
the very powerful DEEP compositing system.
Aside from the skull geometry which you will be provided with we will be creating everything from scratch.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28812.html