
在 Scifi Ship 系列中,我们将在 Maya 中通过边缘挤压创建简单的形状,因为它是创建可行网格的最简单方法之一。在 Maya 中创建网格时,通常使用的工具越少,最终结果就越好,因为您最终会专注于工具的最佳方面来创建所需的东西。当使用不仅仅是“游戏就绪”(低多边形)的模型时,用于更好细分的 Edgeloops 至关重要,并且将有助于在网格平滑时创建更清晰的斜角,而不是在没有 edgeloops 的情况下进行细分。将网格导入 Zbrush 后,正确使用多组将有助于镜像细节和整体清洁度。IMM (InsertMultiMesh) 刷子对于帮助将“greebles”和配件添加到硬表面以增加兴趣至关重要。LiveBoolean 是一种新工具,在 Zbrush 子工具中创建嵌入切割和布尔形状以向科幻宇宙飞船的部分添加更多未来主义细节方面至关重要。在 Zbrush 中组合工具(例如 IMM 画笔与 LiveBooleans)时,模型填充细节的速度会大大降低,这有助于缩短生产期限。添加使用 SliceCurves 将多组添加到具有曲线函数的网格中,以创建精确地遵循多组接缝的框架网格,最终结果是一个看起来完全填充但未来精致的模型。模型填充细节的速度大大降低,这有助于缩短生产期限。添加使用 SliceCurves 将多组添加到具有曲线函数的网格中,以创建精确地遵循多组接缝的框架网格,最终结果是一个看起来完全填充但未来精致的模型。模型填充细节的速度大大降低,这有助于缩短生产期限。添加使用 SliceCurves 将多组添加到具有曲线函数的网格中,以创建精确地遵循多组接缝的框架网格,最终结果是一个看起来完全填充但未来精致的模型。
本课程将包括 5 卷,我们将每周发布一卷。可下载版本将在系列发布结束时提供。
Duration 1h 23m Project Files Included MP4
Title: 3DMotive – SciFi Ship Series in Maya Volume 1
Info:
In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just ‘game ready’ (low poly) and will help create cleaner bevelling when the mesh smoothes as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the ‘greebles’ and accessories to hard surfaces to add interest. LiveBoolean is a new tool that’s paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristically refined.
This course will consist of 5 volumes and we will be releasing a volume every week. The downloadable version will be available at the end of the series release.
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