Solid Angle to Arnold for Maya是一款高级跨平台逼真照片级阿诺德渲染器插件。由Solid Angle开发,已有知名电影电视和动画公司在使用,包括索尼图形图像运作Sony Pictures Imageworks。作为一个照片般逼真的,基于物理的光线追踪,替代传统的扫描线的渲染软件的CG动画。Solid Angle Maya to Arnold阿诺德渲染器提供了一个严格而专业桥接胡迪尼的标准接口,同样也支持玛雅或Softimage或Cinema 4d。它还使光滑照明工作流之间的Houdini和其他DCC应用程序,因为安装可以导出和共享。
Solid Angle Maya to Arnold是Maya中的高质量渲染引擎,使用这种蛮力的蒙特卡洛射线追踪器,现实渲染比以往任何时候都容易。Arnold中基于物理的渲染可以准确模拟现实世界中的光线,但可以打破物理规律来实现艺术风格,Arnold是3D图形世界中领先的渲染插件之一。它提供的真实感,加上界面的简单性,使Solid Angle的杰作如此受欢迎。
Size: 1.25 GB
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.
Features
– Seamless integration with Maya shapes, cameras, lights and shaders.
– Image Based Lighting support, including a state of the art physical sky.
– Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
– Support for volume rendering with Maya Fluids.
– Support for Maya Hair and nHair.
– Particles and nParticles support, including particle instancer.
– Defer the creation of geometry at render time with the Stand-in placeholder nodes.
– Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
– Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
– XGen integration.
– Texturable geometric lights.
– Deep EXR.
– Rendering of curves.
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