
在本系列中,Emiel Sleegers 将介绍如何使用 Maya 和 ZBrush 雕刻和构建地下墓穴环境。首先,他将在 Maya 中创建和展开一些基础网格,然后将这些网格带入 ZBrush,在那里他将涵盖诸如 dynamesh、附加损坏雕刻、插入网格等主题。然后,他将从那里将网格导出回 Maya 进行优化,然后将所有内容放入 Marmoset Toolbag 进行渲染。
3DMotive – Catacomb Sculpting Series Volume 1
Duration 1h | MP4 | aac, 16KHz, mono | h264, yuv420p, 1280×720, 15 fps | 1.2 GB
Genre: eLearning | Project Files Included | English
In this series, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. For starters he will be creating and unwrapping some base meshes within Maya, and from there he will be taking said meshes into ZBrush where he will covering topics such dynamesh, additional damage sculpting, insert mesh, and more. From there, he will then export the meshes back to Maya for an optimization pass and then take everything into Marmoset Toolbag for rendering.

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