
在本 ZBrush 教程中,我们将着眼于创建和修改原始对象。ZBrush 是一款出色的雕刻和绘画工具,但它与其他类似应用程序相比的优势之一是它能够创建几何图形。无需从另一个应用程序引入基础几何体,有几种方法可以在 ZBrush 中创建该几何体。我们将研究使用 ZSpheres 来构建骨架和基础网格。我们还将学习如何使用拓扑工具创建网格,以及网格提取和重新划分网格。我们还将讨论 ShadowBox 和使用 Morph Targets 创建网格。
Mesh Creation Concepts in ZBrush | 541 MB
57 m | Video: AVC (.mp4) 1280×720 30fps | Audio: AAC 32KHz 1ch
Genre: eLearning | ZBrush 4R6 | Project Files Included | November 22, 2014
In this ZBrush tutorial we’ll look at creating and modifying primitive objects.ZBrush is a great tool for sculpting and painting, but one of the advantages it has over other similar applications is its ability to create geometry. Instead of needing to bring in base geometry from another application, there are several methods for creating that geometry within ZBrush. We’ll look at using ZSpheres to build up armatures and base meshes. We’ll also learn about using the Topology tools to create meshes, as well as mesh extraction and remeshing. We’ll also talk about ShadowBox and creating meshes using Morph Targets.


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