
终于出来了,Scatter 的第五版正式可用于最新最好的 Blender 3.0。我们彻底改进了插件的每一个角落,这是一次大规模的重制,为这个新的Blender 时代奠定了坚实的基础。
正确的功能
此插件中包含大量功能,将它们全部列出在一个页面中将非常困难,因此我们决定在下面向您展示 Scatter5 的功能。
Effortless Scattering Ever
选择您想要的任何对象,选择您的分布预设,然后只需单击“Scatter”。谁告诉你散射很难?这个算子还支持新的资产浏览器!
ID Maps
纹理图案功能现在支持每个纹理同时有多个分散用户,还实现了采样颜色的影响,使此功能非常适合绿墙或花垫。ID 贴图也是一种非常有用的方法来控制一个绘画层的多个散射。
对一切有用
Scatter5 的新灵活功能可用于许多不同的用例,唯一的限制是您的想象力!例如,使用旋转捕捉滑块在您的表面上分散硬表面 greebles。
手动模式
Scatter5 手动模式源于一个简单的想法:我们希望为艺术家创建一个替代分发工作流程,用户可以像在画布上绘画时一样绘制实例,并有一组不同的画笔可供选择,这将增加、改变或删除物质。
非生物因素
非生物因素是可以影响您的散射系统的所有地形特征,它们对于赋予您的虚拟世界可信度和真实感至关重要。尤其是在散布风景时!高程、坡度、曲率、方向、分水岭,Scatter5 得到了所需的一切。
精确性
Scatter5 的新旋转和缩放设置完整且精确,您可以完全控制实例的缩放、旋转、对齐或倾斜方式。例如,您可以轻松创建广告牌效果。
交互性
Scatter5 中有许多新功能,分散的实例可以与选定的对象交互,例如,移除野餐桌下、建筑物附近的实例,或通过将实例倾斜靠近角色来创建交互碰撞的错觉。
Optimized
Scatter5 具有可用的顶级优化功能;从您的 FOV 中移除实例,添加距离剔除效果,仅在视口中将您的实例显示为占位符,等等……多亏了这些功能,您将能够处理大量项目,释放您的艺术潜力。
高级实例
使用实例选择方法完全控制如何将实例分配给分布式点。您将能够按速率、集群、颜色 ID 映射,甚至按比例属性分配实例,以保证实例具有物理上准确的比例。
丛分布
Scatter4的丛分配方法已经更新,与更多的方式设置,影响你的丛的孩子秤/正常/切线。
动态生态系统
使用可以相互影响的生物群落创建动态环境。这是通过定义吸引或排斥规则来完成的。
风波
风波功能将在分散的实例中产生风流动的错觉。如果您想一键在您的田野或草地上添加真实感,这是理想的选择。
创新
我们的目标实际上是在 b3d 中以分散方式推动可能的极限。我们总是尝试创新新的酷功能。例如,Scatter5 可以读取生成或绘制的 flowmap 信息,您可以使用 flowmap 来影响您的实例倾斜或切线方向。
复杂性变得简单
在 Scatter5 中,您可以轻松实现复杂的设置!例如,在此演示中,我们在障碍物和边界附近动态分布较小的草丛,以实现干净的草坪散布。此演示的 .blend 文件可在我们的示例文件页面中找到。
Scatter5 是对 blender 的 #1 Scattering 插件的彻底改造。它具有数量惊人的新功能和改进。
这包括免费的生物群落包
Blendermarket – Scatter 5.0
Info:
That’s it! It’s finally out, the Fifth version of Scatter is officially available for the latest and greatest blender 3.0. We completely improved every single corner of our plugin, this is a massive remake, with solid foundations ready to stick in time for this new blender era.
The Right Features
There is an incredible amount of features packed in this plugin, listing them all in a single page would be quite difficult, so we decided to show you a glimpse of what Scatter5 is capable of here below.
Effortless Scattering Ever
Select any objects you’d like, choose your distribution preset, then just click on “Scatter”. Who told you that Scattering was difficult? This operator also supports the new asset browser!
ID Maps
The texture pattern feature now supports multiple scatter-users per texture at the same time, influence by sampling colors has also been implemented, making this feature ideal for green-walls or flower-mats. ID maps is also a very useful way to control multiple scatter from one painting layer.
Useful for Everything
The new flexible features of Scatter5 can be used in many various use cases, the only limit is your imagination! For example, use the rotation snap slider to scatter hardsurface greebles on your surface.
Manual Mode
Scatter5 manual mode was born out of a simple idea: We wanted to create an alternative distribution workflow for artists, where users are able to paint instances like you would when painting on a canvas, with a set of various brushes to choose from, that will add, alter or remove matter.
Abiotic Factors
The Abiotic Factors are all the terrain features that can influence your scatter-system, they are essential to give credibility and realism to your virtual world. Especially if you are scattering landscapes! Elevation, slope, curvature, orientation, watershed, Scatter5 got everything that is needed.
Precise
The new rotation and scale settings of Scatter5 are complete and precise, you have total control over how your instances are scaled, rotated, aligned, or tilted. You can for example create billboards effects easily.
Interactive
There are numerous new features in Scatter5 where the scattered instances can interact with chosen objects, for example, remove instances under a picnic table, near a building, or create the illusion of interactive collision by leaning instances near your characters.
Optimized
Scatter5 has top-of-the-line optimization features available; remove instances out of your FOV, add distance culling effects, display your instances as placeholder only in the viewport, ect… Thanks to such features, you will be able to work with a high number of items, unlocking your artistic potential.
Advanced Instancing
Achieve complete control on how your instances are assigned to your distributed points with the instances pick method. You will be able to assign instances by rate, by cluster, color ID maps, or even by the scale attribute, to guarantee instances with physically accurate scale.
Clump Distribution
The clump distribution method of Scatter4 has been revamped, with way more settings to influence your clump’s children scale/normal/tangent.
Dynamic Ecosystems
Create dynamic environments with biomes that can influence one another. This is done by defining attraction or repulsion rules.
Wind
The wind-wave feature will create the illusion of wind flowing in your scattered instances. Ideal if you want to add realism in your fields or grassy areas with only one click.
Innovative
Our goal is really to push the limit of what’s possible, scattering-wise, in b3d. We always try to innovate new cool functionalities. For example, Scatter5 can read generated or painted flowmap information, you can use a flowmap to influence your instances tilt or tangent direction.
Complexity Made Easy
In Scatter5, you can achieve complex set-ups with ease! For example, in the hereby demonstration, we are dynamically distributing smaller clumps of grass near obstacles and borders to achieve a clean lawn scatter. The .blend file of this demo is available in our example files page.
Scatter5 is a complete overhaul of the #1 Scattering plugin of blender. It features an astonishing amount of new functionalities and improvements.
This Includes Free Biomes Pack
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/26892.html