CGCircuit – Applied Houdini – Rigids IV – Terrain Destruction

kNq1cIY

Applied Houdini 是由 Steven Knipping (vimeo.com/161576184) 创建的以生产质量为导向的系列,他目前是 Lucasfilm 工业光魔(侠盗一号、星球大战:原力觉醒、复仇者联盟)的高级刚体破坏 / FX 技术总监: 奥创纪元)。受益于经过生产验证的工作流程,同时深入了解事情的运作方式。最重要的是——每个视频都塞满了实际信息和脚注,而不是无端的谈话和死角!

在 Rigids IV 中,我们将使用 Houdini 16 的新布尔 SOP 来学习如何破碎和亚破碎(和亚亚破碎!)我们将从头开始制作的一大块地形。我们将学习如何制作一个强大的工作流程来围绕这个新的制作工作室级的压裂工具,因为仅仅知道如何进行压裂是不够的。我们需要使每一步都完全可以艺术指导,并且能够高效地创建、缓存、模拟和渲染。在此过程中,我们将学习更多脚本技术、模拟技巧和生产测试技巧,以达到我们令人兴奋的结果!

CGCircuit – Applied Houdini – Rigids IV – Terrain Destruction

Info:
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

In Rigids IV, we’re going to use Houdini 16’s new Boolean SOP to learn how to fracture and subfracture (and sub-subfracture!) a large chunk of terrain that we’ll make from scratch. We’ll learn how to make a powerful workflow to surround this new production studio-class fracturing tool, as just knowing how to do the fracture is not enough. We will need to make every step of the way completely art directable, as well as efficient to create, to cache, to simulate, and to render. Along the way we will learn more scripting techniques, simulation tricks, and production tested tips in order to arrive at our exciting result!

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/25296.html

赞 (0)
steven的头像steven
上一篇 2022年1月2日
下一篇 2022年1月2日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部