Solid Angle Cinema 4D to Arnold 4.2.3 Win/Mac 破解版下载

Solid Angle Cinema 4D to Arnold 4.2.3 Win/Mac  破解版下载

软件开发商 Solid Angle 宣布推出适用于 Cinema4D 的 Arnold (C4DtoA) 4.0.1。此更新使用 Arnold 7.0.0.1,是一个次要功能版本,增加了对 Arnold 节点材质中材质堆叠的支持、首选项的新选项、解决稳定性问题并带来了许多其他错误修复。

4.0.1 发行说明 – 日期:24.11.2021

增强功能

– 节点材质中的材质堆叠:节点材质中的末端节点现在有一个新的 alpha 输入端口。当多个材质分配给一个对象(堆叠)时,连接到此端口的着色器(通常是图像着色器)用作混合。(C4DTOA-2584)

启用/禁用节点材质预览:新选项添加​​到节点材质 UI 以启用/禁用材质、着色器和视口预览。禁用材质预览或着色器预览时,会显示默认的 Arnold 徽标。(C4DTOA-2603)

-在首选项中禁用材质预览:在首选项窗口中添加了新选项以禁用所有 Arnold 材质的材质、着色器和视口预览。(C4DTOA-2604)
-在首选项中禁用灯光视口预览:新选项添加​​到首选项窗口以禁用所有 Arnold 灯光的视口预览。(C4DTOA-2589)
-首选项中的默认 LUT 设置:在首选项窗口中添加了新选项以指定默认 LUT 文件夹和 LUT 文件。此文件夹/文件将设置在新创建的色调映射成像器中。(C4DTOA-2606)

-将 LUT 模式设为色调图成像器中的默认模式:创建新色调图成像器时,现在默认选择 LUT 模式。(C4DTOA-2609)
-在 IPR 窗口中调整缩放:在 IPR 窗口中通过鼠标滚轮放大和缩小时,现在缩放均匀变化(例如 100% → 125% → 150% → 200% 等),而不是相对增加。(C4DTOA-2595)

Arnold 是一个先进的跨平台渲染库或 API,由 Solid Angle 开发,并被许多著名的电影、电视和动画组织使用,包括 Sony Pictures Imageworks。它是作为一种逼真的、基于物理的光线追踪替代传统基于扫描线的 CG 动画渲染软件而开发的。

Arnold 使用尖端算法最有效地利用计算机的硬件资源:内存、磁盘空间、多处理器内核和 SIMD/SSE 单元。

Arnold 架构旨在轻松适应现有管道。它建立在可插拔节点系统之上;用户可以通过编写新的着色器、相机、过滤器和输出驱动程序节点以及程序几何、自定义光线类型和用户定义的几何数据来扩展和自定义系统。Arnold 架构的主要目标是提供完整的解决方案,作为动画和视觉效果的主要渲染器。

Arnold for Cinema4D (C4DtoA)支持大多数 Cinema 4D 功能,例如实例、克隆器、变形器、生成器、MoGraph 几何体、头发和 ThinkingParticles。它还支持 Team Render 中的动画和单帧分布式渲染,允许使用本地网络中的所有计算机来加速 Arnold 渲染。本机支持第三方插件 TurbulenceFD 和 X-Particles,允许艺术家通过完全交互式反馈渲染高质量的烟雾、火焰和粒子效果。其他功能包括使用 OpenVDB 进行体积渲染、基于节点的材质编辑器以及完整的着色器和实用程序列表,包括顶点贴图和逐面材质。

Solid Angle SL 是 Arnold 渲染软件背后的技术公司,在马德里和伦敦设有办事处,客户遍及全球,包括 Framestore、DreamWorks、ILM、Sony Pictures Imageworks、MPC、The Mill、Mikros Image 和 Rising Sun Pictures。Arnold 的设计从头开始,旨在高效地对长篇 CGI 动画和大预算视觉效果所需的复杂几何数据集进行光线跟踪,同时简化管道、减少传递次数、最小化存储要求并大大增强交互性灯光艺术家。

Solid Angle Cinema 4D to Arnold 4.0.1 | 3.2 Gb

The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.0.1 for Cinema4D. This update uses Arnold 7.0.0.1 and is a minor feature release adding support for material stacking in the Arnold Node Material, new options to the Preferences, addressing stability issues and bringing a number of other bug fixes.

4.0.1 release note – Date: 24.11.2021

Enhancements

– Material stacking in the Node Material: The end node in a Node Material now has a new alpha input port. Shaders connected to this port (image shader usually) are used as a mix when multiple materials are assigned to an object (stacking). (C4DTOA-2584)

Enable/disable Node Material previews: New options are added to the Node Material UI to enable/disable material, shader and viewport previews. When the material preview or shader previews are disabled, a default Arnold logo is displayed. (C4DTOA-2603)

– Disable material previews in the Preferences: New options are added to the Preferences window to disable material, shader and viewport previews of all Arnold materials. (C4DTOA-2604)
– Disable light viewport previews in the Preferences: New option is added to the Preferences window to disable viewport previews of all Arnold lights. (C4DTOA-2589)
–Default LUT settings in the Preferences: New options are added to the Preferences window to specify a default LUT folder and LUT file. This folder/file will be set in a newly created tonemap imager. (C4DTOA-2606)

–Make LUT mode as the default in the tonemap imager: When creating a new tonemap imager, the LUT mode is selected by default now. (C4DTOA-2609)
–Adjust zoom in the IPR window: When zooming in and out via the mouse wheel in the IPR window, now the zoom changes uniformly (e.g. 100% → 125% → 150% → 200%, etc.), instead of increasing relatively. (C4DTOA-2595)

Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.

Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.

The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.

Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Product: Solid Angle Cinema4D to Arnold
Version: 4.0.1
Supported Architectures: x64
Website Home Page : http://www.arnoldrenderer.com
Languages Supported: english
System Requirements: win/ macOs *
Size: 3.2 Gb

*Requirements & Platforms

Supported Cinema 4D versions:
– R21.026 and above
– S22.016 and above ( Official support for Cinema 4D S22 is discontinued, but direct links to compiled versions of “C4DtoA 4.0.0.1” for S22 are still available)
– R23.008 and above
– S24.111 and above
– R25.010 and above

– Windows 10 or later, with the Visual Studio 2019 redistributable.
– macOS 10.13 or later
– Apple Mac models with M series chip are supported under Rosetta 2 mode
– CPUs need to support the SSE4.1 instruction set.
– GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information.
– Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above.

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/23081.html

赞 (0)
steven的头像steven
上一篇 2021年12月6日
下一篇 2021年12月6日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部