
渲染器 Corona,插件工程的名称,专门用于 Autodesk 3ds Max 软件,功能强大但功能强大。在你之前作为一个独立的应用程序插件称为 CLI。此外,用户还可以使用此工具在 Maxon Cinema 4D 软件上推广他们的业务。该产品的制造商深信使用此工具非常简单,实际上您只需按渲染渲染操作即可。使用此工具可以比以往更轻松地进行渲染设置。
Corona Renderer 始终使用非常高质量的性能来控制您的用户,在制作这个插件的过程中一直在尝试做所有可能的工具并收集用户的要求并做好准备。最后要注意的是,你之前的插件以其高度的灵活性在渲染高速的操作中也受益
功能和插件-Corona Renderer
渲染质量
Corona Renderer 可根据用户的判断提供有偏差和无偏差的渲染解决方案。在这两种情况下,它都能提供可预测、可靠且物理上合理的结果,而不会影响质量。
易用性
可用性是我们最强大的武器。渲染设置真的就像按下“渲染”一样简单。大多数新用户将在短短一天内学会 Corona,并在接下来的几天内爱上它……
交互式渲染
Corona Renderer 为您带来最先进的、功能齐全的交互式渲染。您可以在渲染时更改材质、灯光以及创建和调整几何体。无需手动重新启动或更新渲染,因为它会自动发生,通常在不到一秒的时间内发生。它完全在 CPU 上运行,因此它可以处理的内容没有限制……
灵活性
Corona Renderer 非常灵活。我们了解能够“弯曲”物理定律以提供客户期望的结果是多么重要。因此,Corona 支持众多现实技巧,让您能够准确地获得您想要的效果……
速度
速度是生产中不可忽视的重要因素。可用的渲染器必须始终尽可能快地提供结果,这就是为什么我们一直在寻找……
工作流程调整
输出质量和速度并不是制作出色渲染器的唯一因素。这就是 Corona 带有许多“小”工作流程调整的原因,这些调整将使您的生活更加轻松……
材料
我们对 Corona 材料的设计目标是使它们基于物理,但直观、灵活且易于设置……
灯光
创建灯光的整个过程旨在让艺术家完全控制他们的场景,同时又快速又直观。没有采样乘数,使用轻物体和材料之间也没有区别……
SSS & Volumetrics
Corona Renderer 自 1.0 版起还提供体积/SSS 渲染选项。我们称之为次表面散射革命 (SSSR)。为什么要革命?因为它速度快,…
超高清缓存
传统上,用户不得不选择使用无任何缓存的无偏算法并长时间等待所有渲染,或者使用有偏缓存算法来处理斑点、缺失阴影和敏感的输入参数。电晕融合了两全其美……
分布式渲染
一次多台计算机渲染对于任何实际制作都是必不可少的。Corona 以多种方式促进了这一点——例如,它拥有自己的分布式渲染系统,并且与 Backburner 和 Thinkbox 的 Deadline 渲染农场管理系统兼容……
自豪地基于 CPU 的
Corona 渲染器不需要任何特殊硬件即可运行。它使用 CPU,您可以在过去十年发布的 Intel 或 AMD 的任何处理器上运行它……
要闻速览
-Caustics
-我们认为这是在任何渲染引擎最好的焦散!
– 只需单击或两次即可轻松设置
– 无需复杂参数
– 快速渲染
– 处理反射焦散和折射焦散
– 折射焦散可以包括色散(你好月亮的暗面!)
– 每个光源(包括太阳和环境) ) 可以启用或禁用焦散
– 与 LightMix 和其他 Corona 工具
配合使用
–停靠的 IR 视口– 如果您更喜欢在 Cinema 4D 视口而不是 VFB 中运行 IR,那么此更新可以满足您的需求!
– 在渲染窗口中拾取对象
在停靠的 IR 视口和 VFB 中,您现在可以左键单击以在渲染中选择对象。在停靠的 IR 视口中,您也可以在那里移动、缩放和旋转对象,您还可以使用常规的 Cinema 4D 控件来调整透视图或相机视图(在 3ds Max 版本中无法实现)
-设置深度渲染窗口中的场焦点
– 在 VFB 渲染(IR 或最终)中,您可以右键单击设置使用景深时应聚焦的点。
– 英特尔 AI 降噪 –
适用于任何 CPU(不仅仅是英特尔),让您可以访问 AI 降噪以进行最终渲染,可以在任何机器上完成。
– 内部体积模式 – 使用 Corona 体积着色器获得真正的 3D 体积材料。
– 相机的鱼眼模式
– 非常适合室内和室外渲染,任何 Corona 相机都可以配备鱼眼镜头,并提供获得所需结果所需的所有控件。这是由 Corona for Cinema 4D 团队开发的,然后移植到 3ds Max。
– 堆叠位移
– 在物体上堆叠材料现在可以提供预期的位移结果。
– LightMix 的多个太阳
– 现在您可以在一次渲染中设置一天中的不同时间,并在 LightMix 中在它们之间切换。
– 新的图像过滤 –
使眼睛不那么明显地注意到噪点,远离 CGI 噪点所具有的“逐像素”外观。实际上,这会加快渲染速度,因为您将需要更少的通道或时间来获得令人满意的视觉质量。
– 新的光解算器
– 现在在所有情况下功能齐全,现在默认启用新光解算器,并大大改进了渲染时间。
注意:此降噪器类型是可选的,即使未安装 Corona Renderer 也能正常工作(例如,如果您使用的是 AMD 或集成 GPU)。我们还提供了一个纯 CPU 的高质量降噪器,该降噪器可以在任何可以运行 Corona Renderer 的计算机上使用。
兼容性:64 位 MAXON Cinema 4D R14-R25
x64 | File Size: 3.78 GB
Description
Renderer Corona , the name of plug- engineering and specialized powerful, but highly functional for Autodesk 3ds Max software is. Plug before you as a standalone application known CLI. Also, users are able to use this tool to promote their business on software Maxon Cinema 4D is also used. The makers of this product are convinced that working with this tool is very simple and in fact you can just press render rendering operations do. With this tool easier than ever can do render settings.
Corona Renderer always control your users using a very high quality of the performance will be In making this plugin has been trying to do all the tools possible and collect users’ requirements and be prepared. Finally should be noted that the plug before you with their high flexibility in the operations of rendering high speed also benefit
Features and plug-Corona Renderer
Rendering Quality
Corona Renderer offers both biased and unbiased rendering solution at the user’s discretion. In both cases it delivers predictable, reliable, and physically plausible results with no compromises in quality.
Ease Of Use
Usability is our strongest weapon. Render setup is really as simple as pressing “Render”. Most new users will learn Corona in just one day, and fall in love with it over the next few…
Interactive Rendering
Corona Renderer brings you state of the art, fully-featured interactive rendering. You can change materials, lights, and create and adjust geometry while rendering. There is no need to manually restart or update the rendering, as it happens automatically, usually within less than a second. It runs completely on the CPU, so it has no limitations to what it can handle…
Flexibility
Corona Renderer is extremely flexible. We understand how important it is to be able to “bend” physical laws to deliver the results your clients expect. So Corona supports numerous reality hacks which allow you to get exactly the effect you desire…
Speed
Speed is an important factor in production that cannot be ignored. A usable renderer must always deliver results as fast as possible and that is why we are always looking for…
Workflow Tweaks
The output quality and speed are not the only things that make a great renderer. That is why Corona comes with many “little” workflow tweaks that will make your life much easier…
Materials
Our design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up…
Lights
The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, and no differences between using light objects and materials…
SSS & Volumetrics
Corona Renderer also offers the volumetric/SSS rendering option since the version 1.0. We call it the Subsurface scattering revolution (SSSR). Why revolution? Because it is a fast, …
UHD Cache
Traditionally, users had to choose to either use unbiased algorithms without any caching and wait long time for all renders, or use biased caching algorithms, and deal with splotches, missing shadows, and sensitive input parameters. Corona merges the best of both worlds…
Distributed Rendering
Rendering with multiple computers at once is essential for any real production. Corona facilitates this in multiple ways – for example it has its own distributed rendering system, and it is compatible with the Backburner and Thinkbox’s Deadline render farm management systems…
Proudly CPU Based
Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade…
QUICK FACTS
-Caustics
– We think these are the best caustics in any render engine!
– Easy to set up with just a click or two
– No complex parameters
– Fast to render
– Handles reflective caustics and refractive caustics
– Refractive caustics can include dispersion (hello Dark Side of the Moon!)
– Each light source (including suns and environments) can have caustics enabled or disabled
– Works as expected with LightMix and other Corona tools
-Docked IR Viewport
– If you prefer to run IR in a Cinema 4D viewport rather than in the VFB, then this update has what you need!
-Object picking in the render window
in both the docked IR viewport and the VFB, you can now left-click to select objects right in the render. In the docked IR viewport, you can also move, scale and rotate objects there too and you can also use the regular Cinema 4D controls to adjust the perspective or camera view (things that are not possible in the 3ds Max version)
-Set Depth of Field focus point in the render window
–In the VFB render (IR or final), you can right-click to set the point which should be in focus when using Depth of Field.
-Intel AI Denoising
–works on any CPU (not just Intel), giving you access to AI denoising for final renders that can be done on any machine.
-Inside Volume mode – for true 3D volumetric materials using the Corona Volume shader.
-Fisheye mode for cameras
–perfect for both interior and exterior renders, any Corona camera can be given a fisheye lens, with all the controls you need to get the result you want. This was developed by the Corona for Cinema 4D team, then ported to 3ds Max.
-Stacked displacements
–stacking materials on an object now gives the expected results from displacement.
-Multiple Suns for LightMix
–now you can set up different times of day in one render, and swap between them in LightMix.
-New Image Filtering
–makes noise less noticeable to the eye, getting away from the “pixel-by-pixel” look that CGI noise has. In effect this speeds up rendering, as you will need less passes or time to get to a satisfying visual quality.
-New Light Solver
–now fully functional in all cases, the New Light Solver is now enabled by default, and gives great improvements to render times.
System Requirements
OS:64-bit Microsoft Windows (7, 8, 8.1, 10)
CPU:For Corona Renderer 2 and newer, you will need a CPU that supports the SSE4.1 instruction set (any processor from within the last 10 years). Here is a list of compatible CPUs.
Note: this denoiser type is optional, and Corona Renderer will work fine even if it’s not installed (for example if you are using an AMD or integrated GPU). We also offer a High Quality denoiser, which utilizes purely the CPU, and this denoiser can be used on any computer which can run Corona Renderer.
Compability:64-bit MAXON Cinema 4D R14-R25
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