
在下一个独立像素迷你课程中,我们将介绍为您的游戏开发项目创建中国刀道具的整个过程。您将完成从 Houdini 中的程序建模到 Substance Painter 中的纹理,然后最终在 Unity 场景中设置道具的过程的每个步骤。
您将学到什么:
程序建模
的基础 程序 UV 的基础
如何在 Houdini 中创建低分辨率和高分辨率网格
如何从 Houdini 导出
设置 Substance Painter 项目
如何使用 Substance Painter 2019
设置纹理如何设置场景Unity 2019
如何在 Unity 中匹配 Painter 的外观
Duration 2h 30m Project Files Included MP4
Title: Gumroad – Houdini 18 – Procedural Prop Modeling – Chinese Knife
Info:
In this next Indie-Pixel Mini-Course we will walk through the entire process of creating a Chinese Knife prop for your game development projects. You will be taken through each step of the process from procedural modeling in Houdini, to texturing in Substance Painter, then finally setting up the the prop in a Unity scene.
What you Will Learn:
The Basics of Procedural Modeling
The Basics of Procedural UV’s
How to Create Low and High Res meshes in Houdini
How to Export from Houdini
Setting up a Substance Painter Project
How to Texture with Substance Painter 2019
How to set up a scene in Unity 2019
How to Match the Look of Painter in Unity
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/24162.html