在本课程中,我们将学习如何创建汽车穿墙的详细模拟。
专为初级和中级学生设计,我们将专门研究如何安装 Quixel 的桥,以便使用 Megascans 资产来建造我们的墙。我们还将研究在 Houdini 中实施 ACES 以实现专业色彩管理控制的几种方法。
我们将着眼于创建可重复使用的数字资产,以制作带有 UV 和表面细节的砖墙。然后,我们将利用该资产并制作一套完整的套件,包括窗户和门。
我们将分解一切,然后通过复杂的约束使用来设置模拟。
接下来,我们将利用各种技术添加多个不同层的细节。
这些将是粒子模拟、机场和灰尘的 Pyro 模拟,我们还将考虑发射 RBD 以添加额外的小部件。
然后我们将查看 USD 和 SOLARIS 以便设置渲染场景。
然后,我们将考虑使用materialX和新的XPU Pyro着色器,以便我们可以利用KARMA的新(测试版)XPU功能,从而大大加快渲染时间。
主要要点
如何在 houdini 中设置 ACES
如何使用 COPS 在 ACES 色彩空间中转换纹理
如何将 Quixel 桥安装到 Houdini 中以使用 megascans 资产
如何制作数字资产 如何
破碎不同的材料类型,例如玻璃、木材和混凝土。
如何设置复杂的约束网络来控制不同材料类型的断裂。
如何为模拟制作精确的碰撞对象。
如何实施其他通道来为镜头添加更多细节级别。
如何使用碎片源节点
如何使用 POP 颗粒
如何使用 Pyro 解算器
如何创建空气场以改善元素之间的交互。
如何制作定制高温发射器
如何使用高温工具制作灰尘通道。
如何优化缓存模拟
如何将Houdini场景引入SOLARIS
如何将着色器转换为materialX
如何实现KARMA XPU
Duration 11h 45m Project Files Included MP4
Title: CGCircuit – Multi layered destruction in Houdini
Info:
Updated on: 01/12/2023
In this course, we will learn how to create a detailed simulation of a car driving through a wall.
Designed for beginner and intermediate students, we will specifically look at how to install Quixel’s bridge in order to use a Megascans asset to build our wall. We will also look at a couple of ways to implement ACES in Houdini for professional color management control.
We will look at creating a reusable digital asset to make a brick wall complete with UV’s and surface detail. We will then take this asset and make a set complete, with windows and a door.
We will fracture everything and then set up the simulation with sophisticated use of constraints.
Next, we will add multiple different layers of details by utilizing various techniques.
These will be particle simulations, Pyro simulations for airfields and dust and we will also look at emitting RBD’s to add additional small pieces.
We will then look at USD and SOLARIS in order to set up the scene for rendering.
We will then look at using materialX and the new XPU pyro shader so that we can utilize the new (beta) XPU feature of KARMA which greatly accelerates rendering time.
Main Takeaways
How to set up ACES in houdini
How to use COPS to convert textures in ACES colour space
How to install Quixel bridge into Houdini to use megascans assets
How to make a digital asset
How to fracture different material types such as glass, wood and concrete.
How to setup sophisticated constraint networks to control the fracture of different material types.
How to make accurate collision objects for the simulation.
How to implement other passses to add further levels of detail to the shot.
How to use debris source node
How to use POP grains
How to use Pyro solver
How to create an air field to improve interaction between elements.
How to make custom pyro emitters
How to make a dust pass using pyro tools.
How to optimizie the simulation for caching
How to bring Houdini scene in SOLARIS
How to convert shaders into materialX
How to implement KARMA XPU
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/46623.html
