Unreal Engine Marketplace – EP Master Materials

1638464162_unreal-engine-marketplace-ep-master-materials

使用经过优化的游戏就绪主材料包为墙壁和道具创建任何 PBR 材料,并在开发过程中随时进行完全定制。

Eye Perfection 是一种具有优化性能的高级主材料包,特别准备与任何类型的 PBR 材料一起用于游戏道具和模块化墙,例如地面污垢地板/破裂的石膏墙/腐蚀的金属墙等。该包具有演示材料,具有 POM/位移/顶点绘制/自发光设置的预设,可实现出色的性能。购买此游戏准备好的主材料包,这是提高您的知识并节省大量时间的绝佳解决方案。低负载性能影响,仅使用您需要的方法。专为 PC/VR 游戏设计和优化。

使用这些主材质,我制作了 80 个特定类型的材质实例,以帮助您开始在游戏中自定义和使用材质。

节省您的时间并使用着色器材料的所有最需要的通用功能,例如:基于距离的镶嵌/POM/顶点绘制/发射/子表面等。

特征:

9 个可用于生产的可定制主材质
80 个模板材质实例和示例
紧凑的材质函数库 包括 184 个资产
许多自定义选项。超过 1800 个参数使其完全可定制。此外,超过 600 个开关允许控制效率与质量的权衡。
基于距离的细分,默认情况下在所有图层上应用可自定义的设置。
支持 3 种类型的顶点绘制 – 带水、垃圾墙和默认的完全自定义设置。
三平面 UV 投影映射
法线贴图生成 + 优化计算
自发光 + 裁剪 + Cloud Panner 和发光效果
带有模糊阴影和次表面颜色控制的反照率颜色调整
高效且 GPU 友好。使用 100-270 条指令,具体取决于启用的功能数量,可用于 VR。

Unreal Engine Asset – EP Master Materials.

Create any PBR materials with good optimized game ready master materials pack for walls & props with full customization at any time of development.

Eye Perfection is an advanced master materials pack with optimized performance, prepared especially to use with any types of PBR materials for game props and modular walls, like ground dirt floor/cracked plaster walls/metallic walls with erosion and other. The pack has demonstrative materials with presets of POM/Displacement/Vertex Paint/Emissive settings for great performance. A great solution for improving your knowledge and save a lot of time by purchasing this game ready master materials pack. Low load performance impact with use ONLY what you need approach. Designed and optimized for PC/VR games.

With these master materials, I have made 80 material instances with certain types to help you get started customizing and use materials in game.

Save your time and use all mostly needed generic features of shader materials like: distance-based tesselation/POM/Vertex Paint/Emissive/SubSurface & etc.

Features:

9 Production-ready Customizable Master Materials
80 Template Material Instances & Examples
Compact Material Functions Library Included 184 assets
A lot customization options. Over 1800 parameters to make it fully customizable. Additionally, Over 600 switches allows controlling efficiency-quality trade off.
Distance-based tessellation, with customizable settings applied across all layers by default.
Supports 3 types of vertex paint – with water, grunge wall & default full customization setup.
Triplanar UV Projection Mapping
Normal Map Generation + Optimization calculation
Emissive + Cropping + Cloud Panner & Glow effects
Albedo color adjustment with fuzzy shading & subsurface color control
Efficient and GPU friendly. Uses between 100-270 instructions depending on the number of features enabled, can be used on VR.

Asset Details: 

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