
任何使用虚幻引擎进行实时可视化的人都知道良好的照明对您的演示文稿有多么重要。全局照明是模拟现实世界中光线行为的最佳方式。在本课程中,Brian Bradley 向希望将 Lightmass Global Illumination (GI) 求解器纳入其可视化过程的建筑师、设计师和艺术家展示了关键设置和最佳实践。了解如何为关卡创建光照贴图,关注 Lightmass GI 计算以充分利用您的计算资源,了解材质如何影响光照,并设置快速、干净且可用于生产的光照入口。
此外,了解如何处理区域阴影和高动态范围图像 (HDRI),并了解对静态照明比例的调整如何影响质量。Brian 还介绍了高级主题,如果您想使用虚幻引擎中强大的全局照明工具来帮助您创建外观精美的可视化作品,那么这门虚幻引擎建筑可视化的全局照明课程应该是您的最佳选择。我的名字是 Brian Bradley,我真的很期待向您展示可以在 Unreal Tools 中找到的 GI 工具和功能,这些工具和功能可以并且正在被世界各地的艺术家用来制作外观精美的可视化作品,在拱形空间、产品空间、汽车空间或任何其他设计相关领域。
Unreal Engine: Global Illumination for Architectural Visualization
Last Update: 10/2021
Duration: 1h 30m | Video: .MP4, 1280×720 30 fps | Audio: AAC, 44.1 kHz, 2ch | Size: 2.01 GB
Genre: eLearning | Language: English

What you’ll learn:
Working with the Lightmass GI engine
Focusing GI calculations
Generating light map UVs
Light baking
Controlling light bounce
Using Ambient Occlusion
Animation and GI
Exposure
Saving out high-resolution images
Requirements:
You have to be an intermediate Unreal Engine user
Description:
Anyone who uses Unreal Engine for real-time visualization knows how important good lighting is to your presentation. Global Illumination is the best way to simulate how light behaves in the real world. In this course, Brian Bradley shows key settings and best practices for architects, designers, and artists looking to incorporate the Lightmass Global Illumination (GI) solver into their visualization process. Learn how to create lightmaps for a level, focus Lightmass GI calculations to put your computing resources to best use, understand how materials affect lighting, and set up light portals that are quick, clean, and production ready. Plus, discover how to work with area shadows and high-dynamic-range images (HDRIs), and see how adjustments to static lighting scale affects quality. Brian also introduces advanced topics, such as lighting animated objects with GI and controlling color bleed.
If you are wanting to use the powerful global illumination tools found in the Unreal Engine in order to help you create fantastic looking visualization pieces, then this Unreal Engine Global Illumination for Architectural Visualization course, should be just the thing for you. My name is Brian Bradley, and I’m really looking forward to showing you around the GI tools and features that can be found in Unreal Tools that can, and are being used by artists all around the world to produce fantastic looking visualization pieces, be that in arch space, product space, automotive space, or any of the other design related fields
Who this course is for:
Intermediate
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/22994.html