Create a Cityscape with Cinema 4D + Photoshop

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涵盖创建逼真城市景观可视化步骤的初级到中级课程


您将学到什么:
建筑 3D 建模所涉及的创意和技术步骤。
使用变形器和 ​​MoGraph 克隆器创建建筑物变体,以更改每个建筑物的形状。
创建城市街区,添加随行人员和提高 CPU 性能的技巧。
使用绘画技术和自定义画笔使用 Adob​​e Photoshop 对街道进行纹理处理。
使用 HDRI 图像、物理天空和夜间渲染(包括大气雾效果)创建 3 种不同的灯光设置。
渲染和优化以加快渲染时间。
Adobe Photoshop 中的后期制作技术。

要求
这是一门初级到中级课程,建议对 Cinema 4D 的用户界面有基本的了解。

说明
欢迎学习使用 Cinema 4D + Photoshop 创建城市景观的课程。

在本系列课程中,我们将涵盖很多主题,让您对整个建筑可视化工作流程有一个深入的了解,包括:

01. 建筑 3D 建模涉及的创意和技术步骤。

多边形建模和制作可编辑功能

为窗框和玻璃创建挤压件

存储选择并将多种材料应用于几何体

使用 Cinema 4D 的程序材料进行纹理处理

使用 MoGraph 克隆器和数组对象复制几何体

使用变形器修改每个建筑物的形状

02.创建城市街区

渲染实例和提高 CPU 性能的技巧

添加随行人员(人、汽车、树木、路灯等)以填充场景

3D 树和切口之间的差异以及它们如何影响性能的讨论

在 Cinema 4D 的资产浏览器中查找和下载免费内容

指向外部免费 3D 模型资源的 Web 链接

相机视图和构图技术,包括三分法和构图

03. 使用 Adob​​e Photoshop 为街道制作纹理

绘画技巧

图层蒙版

文件组织

导入自定义画笔

文件准备

04. 探索 3 种不同的灯光设置

具有无限光和补光的 HDRI 图像

物理天空

夜间场景,包括使用大气雾效果

05. 渲染和优化以加快渲染时间。

渲染优化

渲染设置

对象缓冲区

06. Adob​​e Photoshop 中的后期制作技术

文件组织

频道和选择

掩蔽

调整图层

发光、锐化和景深

最终输出

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 23 lectures (2h 53m) | Size: 2.3 GB

A beginner to intermediate level course covering the steps of creating a realistic cityscape visualization


What you’ll learn:
The creative and technical steps involved with 3D modeling the architecture.
Create building variations using deformers and the MoGraph cloner to change the shape of each building.
Create city blocks, adding entourage and tips for improving CPU performance.
Texturing the street with Adobe Photoshop using painting techniques and custom brushes.
Create 3 different light set-ups using HDRI images, physical skies and nighttime renders including atmospheric fog effects.
Rendering and optimization for faster render times.
Post-Production Techniques in Adobe Photoshop.

Requirements
This is a beginner to intermediate course and a basic understanding of Cinema 4D’s user interface is recommended.

Description
Welcome to this course on Creating a Cityscape Using Cinema 4D + Photoshop.

In this series of lessons we will cover a lot of topics to give you a solid understanding of the entire architectural visualization workflow including:

01. The creative and technical steps involved with 3D modeling the architecture.

Polygon modeling and the make editable function

Creating extrusions for the window frames and glass

Store selections and apply multiple materials to geometry

Texturing using Cinema 4D’s procedural materials

Duplicating geometry using the MoGraph cloner and array object

Using deformers to modify the shape of each building

02. Creating the city blocks

Render instances and tips for improving CPU performance

Adding entourage (people, cars, trees, street light, etc) to populate the scene

The differences between a 3D tree and a cutout and discussion on how these impact performance

Locating and downloading free content within Cinema 4D’s asset browser

Web links to external free 3D model resources

Camera views and compositional techniques including the rule of thirds and framing the image

03. Texturing the street with Adobe Photoshop

Painting Techniques

Layer Masks

File Organization

Importing custom brushes

File preparation

04. Explore 3 different light set-ups

HDRI image with infinite light and fill light

Physical Sky

Nighttime scene including use of atmospheric fog effects

05. Rendering and optimization for faster render times.

Render Optimization

Render Settings

Object Buffers

06. Post-Production Techniques in Adobe Photoshop

File Organization

Channels and Selections

Masking

Adjustment Layers

Glows, Sharpening, and Depth of Field

Final Output

Who this course is for
Beginner 3D Artist interested in learning the entire architectural visualization workflow.
Intermediate 3D Artist interested in learning various visualization techniques.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/22037.html

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