
涵盖创建逼真城市景观可视化步骤的初级到中级课程
您将学到什么:
建筑 3D 建模所涉及的创意和技术步骤。
使用变形器和 MoGraph 克隆器创建建筑物变体,以更改每个建筑物的形状。
创建城市街区,添加随行人员和提高 CPU 性能的技巧。
使用绘画技术和自定义画笔使用 Adobe Photoshop 对街道进行纹理处理。
使用 HDRI 图像、物理天空和夜间渲染(包括大气雾效果)创建 3 种不同的灯光设置。
渲染和优化以加快渲染时间。
Adobe Photoshop 中的后期制作技术。
要求
这是一门初级到中级课程,建议对 Cinema 4D 的用户界面有基本的了解。
说明
欢迎学习使用 Cinema 4D + Photoshop 创建城市景观的课程。
在本系列课程中,我们将涵盖很多主题,让您对整个建筑可视化工作流程有一个深入的了解,包括:
01. 建筑 3D 建模涉及的创意和技术步骤。
多边形建模和制作可编辑功能
为窗框和玻璃创建挤压件
存储选择并将多种材料应用于几何体
使用 Cinema 4D 的程序材料进行纹理处理
使用 MoGraph 克隆器和数组对象复制几何体
使用变形器修改每个建筑物的形状
02.创建城市街区
渲染实例和提高 CPU 性能的技巧
添加随行人员(人、汽车、树木、路灯等)以填充场景
3D 树和切口之间的差异以及它们如何影响性能的讨论
在 Cinema 4D 的资产浏览器中查找和下载免费内容
指向外部免费 3D 模型资源的 Web 链接
相机视图和构图技术,包括三分法和构图
03. 使用 Adobe Photoshop 为街道制作纹理
绘画技巧
图层蒙版
文件组织
导入自定义画笔
文件准备
04. 探索 3 种不同的灯光设置
具有无限光和补光的 HDRI 图像
物理天空
夜间场景,包括使用大气雾效果
05. 渲染和优化以加快渲染时间。
渲染优化
渲染设置
对象缓冲区
06. Adobe Photoshop 中的后期制作技术
文件组织
频道和选择
掩蔽
调整图层
发光、锐化和景深
最终输出
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 23 lectures (2h 53m) | Size: 2.3 GB
A beginner to intermediate level course covering the steps of creating a realistic cityscape visualization
What you’ll learn:
The creative and technical steps involved with 3D modeling the architecture.
Create building variations using deformers and the MoGraph cloner to change the shape of each building.
Create city blocks, adding entourage and tips for improving CPU performance.
Texturing the street with Adobe Photoshop using painting techniques and custom brushes.
Create 3 different light set-ups using HDRI images, physical skies and nighttime renders including atmospheric fog effects.
Rendering and optimization for faster render times.
Post-Production Techniques in Adobe Photoshop.
Requirements
This is a beginner to intermediate course and a basic understanding of Cinema 4D’s user interface is recommended.
Description
Welcome to this course on Creating a Cityscape Using Cinema 4D + Photoshop.
In this series of lessons we will cover a lot of topics to give you a solid understanding of the entire architectural visualization workflow including:
01. The creative and technical steps involved with 3D modeling the architecture.
Polygon modeling and the make editable function
Creating extrusions for the window frames and glass
Store selections and apply multiple materials to geometry
Texturing using Cinema 4D’s procedural materials
Duplicating geometry using the MoGraph cloner and array object
Using deformers to modify the shape of each building
02. Creating the city blocks
Render instances and tips for improving CPU performance
Adding entourage (people, cars, trees, street light, etc) to populate the scene
The differences between a 3D tree and a cutout and discussion on how these impact performance
Locating and downloading free content within Cinema 4D’s asset browser
Web links to external free 3D model resources
Camera views and compositional techniques including the rule of thirds and framing the image
03. Texturing the street with Adobe Photoshop
Painting Techniques
Layer Masks
File Organization
Importing custom brushes
File preparation
04. Explore 3 different light set-ups
HDRI image with infinite light and fill light
Physical Sky
Nighttime scene including use of atmospheric fog effects
05. Rendering and optimization for faster render times.
Render Optimization
Render Settings
Object Buffers
06. Post-Production Techniques in Adobe Photoshop
File Organization
Channels and Selections
Masking
Adjustment Layers
Glows, Sharpening, and Depth of Field
Final Output
Who this course is for
Beginner 3D Artist interested in learning the entire architectural visualization workflow.
Intermediate 3D Artist interested in learning various visualization techniques.
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