Model a Snowman in Cinema 4D, Beginner Course

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欢迎来到这门关于在 Cinema 4D 中建模雪人的课程!
本课程的设计完全考虑到初学者,并使用 Cinema 4D 版本 R25 录制。该课程涵盖了简单的概念,例如使用参数原语建模,唯一的要求是学生应该对 Cinema 4D 的用户界面有基本的了解。该课程基于项目,从简单的建模技术开始。您将立即在 3D 环境中应用您的新技能,并在完成后获得完全实现的 3D 可视化,包括环境和照明。
以下是您希望通过此在线教程学习 Cinema 4D 的几个原因:
Cinema 4D 是一款出色的应用程序,可让您制作高质量的模型和渲染图,可用于各种应用程序,包括角色设计、建筑、产品等。
了解 3D 建模、纹理、照明和渲染的基础知识。
制作您自己独特的 3D 艺术作品。
了解 3D 可视化的整个生产工作流程。
获得从头到尾创建自己的项目的信心。
通过这个初学者在线教程,您将深入了解用于创建 3D 艺术作品的关键概念。
在这一系列课程中,我们将涵盖 3D 的所有基础知识,包括:
1. 3D 建模
使用参数化图元作为几何的基础
利用“~make编辑”功能完善的模型,并添加细节
选择工具和属性
样条+ NURBS
使用对称对象镜像脸上和胳膊
模型的身体,帽子,脸和手臂
将相关的几何结构和文件组织
填充具有景观的场景
2. 纹理
创建默认的 Cinema 4D 材质
调整材质属性
为材质添加噪声以获取细节
在反射通道中
创建逼真的反射使用噪声纹理创建凹凸 将材质
应用于几何体
3. 建模变化
使用参考创建您自己的雪人版本图片
使用资产浏览器中的预制模型和纹理轻松填充场景
4. 照明
3 点灯光设置;主光、补光和边缘光
使用物理天空对象创建天空和云彩
简要讨论照明技巧
5. 构图
三分法概述
相机、构图选项卡和保护标签
6. 渲染
设置最终输出渲染使用 Cinema 4D 中的标准渲染器进行设置
尺寸、纵横比、保存路径、抗锯齿
关于讲师
Pete Maric 是该课程的讲师。他在 Tri-C 社区学院和克利夫兰艺术学院教授 3D 可视化和动画超过 10 年。在那段时间里,他帮助成千上万的学生精通 3D 应用程序的使用,并对他们的视觉交流技能充满信心。

Duration: 53m | Video: .MP4 1280×720, 30 fps(r) | Audio: AAC, 48000 Hz, 2ch | Size: 513 MB
Genre: eLearning | Language: English

Welcome to this course on Modeling a Snowman in Cinema 4D!
This course was designed with the complete beginner in mind and was recorded using Cinema 4D version R25. The course covers simple concepts like modeling with parametric primitives and the only requirement is that the student should have a basic understanding of Cinema 4D’s user interface. The course is project-based and starts with simple modeling techniques. You will apply your new skills immediately in the 3D environment and upon completion have a fully realized 3D visualization, complete with environment and lighting.
Here are a few reasons why you would want to learn Cinema 4D with this online tutorial:
Cinema 4D is an excellent application which enables you to make high quality models and renderings which can be used for a large variety of applications including character design, architecture, products and more.
Understand the fundamentals of 3D modeling, texturing, lighting and rendering.
Make your own unique 3D artwork.
Gain an understanding of the entire production workflow for 3D visualization.
Gain confidence to create your own project from start to finish.
With this beginner online tutorial, you will gain a solid understanding of the key concepts used to create 3D artwork.
In this series of lessons we will cover all the fundamentals of 3D including:
1. 3D Modeling
Use parametric primitives as the basis for the geometry
Utilize the “˜make editable’ function to refine the model and add detail
Selection tools and attributes
Splines + NURBS
Use the symmetry object to mirror the face and arms
Model the body, hat, face, and arms
Grouping related geometry and file organization
Populating the scene with Landscapes
2. Texturing
Create default Cinema 4D Materials
Adjust material attributes
Add noise to materials for detail
Create realistic reflections within the reflectance channel
Create bump using noise textures
Apply the materials to geometry
3. Modeling Variations
Create your own version of a snowman using reference images
Easily populate your scene using pre-made models and textures from the asset browser
4. Lighting
3-point light set-up; main light, fill light and rim light
Use of physical sky object to create the sky and clouds
Brief discussion of lighting tips
5. Composition
Overview of the rule of thirds
Cameras, composition tab, and protection tag
6. Rendering
Set-up final output render settings using the standard renderer in Cinema 4D
Size, aspect ratio, save path, anti-aliasing
About the Instructor
Pete Maric is the instructor for the course. He has been teaching 3D visualization and animation at Tri-C Community College and the Cleveland Institute of Art for over 10 years. In that timeframe, he has helped thousands of students become proficient in the use of 3D applications and gain confidence in their visual communication skills.
Who this course is for:
Aspiring artists interested in learning 3D
Beginner 3D Artists who want to learn the entire pipeline of 3D visualization with step-by-step instruction

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/23166.html

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