UE4 Android Environment,Native Code, Libraries,Third Party

UE4 Android Environment,Native Code, Libraries,Third Party

本课程将使您了解虚幻引擎中 Android 的行为,并教育您构建自己的 Android 插件或使用 Android 原生函数或来自 Github 的任何其他 Android 库,就像在 Android Studio 中一样。
它还教育您使用 Visual Studio for Android、Windows 制作第三方插件,以及使用 C/C++ 代码生成静态和动态 Android 第三方库的教学技术以及如何在虚幻引擎中调用 C 代码。
我通过解释各种库(如 Firebase 数据库、Firebase 通知、视频选择器、图像选择器、QR 扫描仪、应用程序内的评分应用程序、手势识别和其他对多人游戏/游戏或任何其他类型的应用程序必不可少的)的配置,使其变得简单用户信息必须在谷歌云或其他内部。
我已经使用 Android Studio Emulator 展示了演示,其中包含从外部源添加的不同皮肤。
您将学习如何使用 GIT 创建您自己的 Android 库并托管该独立 Jitpack,并在您的虚幻项目中使用最少的代码编写。
您将了解游戏活动和本机活动在 UE4 中的工作原理。
如何使用 Java 代码在 Unreal 中使用 kotlin 库并了解基本的 JNI。
在本课程结束时,您基本上可以在 Android Studio 中做任何您可以做的事情,而无需特定版本的 Android Studio 和高于或等于 4.26 的所有 UE4 版本。
通过编辑源代码中的代码和更新库版本以获得更好的体验,您将了解 UE4 源代码中的更改以防止出现严重错误。
您还可以在任何版本的 Android Studio 中调试您的 UE4 游戏。

Understand the behaviour of external API’s inUE4 and learn how to better your game/app user experience using Native Code

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 22 lectures (2h 2m) | Size: 2.23 GB


What you’ll learn:
Fully able to add native android code inside ue4
Will make it easy to use Firebase,mail Login(Gmail,Social Medias,Image Picker,Video Picker and rest inside your ue4 app/game wiht simplest approach.
Learn Android Studio Collaboration with ue4 which is not mentioned in any of the documentation
Learn to create Third Party Plugins with C or C++ for ue4 with examples.
You will be able to understand how to make android UI part of ue4 wiht submergence .
Hands on to implement kotlin code as standalone in ue4 Java Mechanism.
No separate plugin is required for any of the above mentioned libraries.
Contains plugin inside this course and after the end of the code you can edit the plugin or add more functionalities

Requirements
No requirement just desire to make app or better user experience games wiht ue4 is needed

Description
This Course will make you understand the behaviour of Android inside Unreal Engine and Educate you to build your own Android Plugins or use Android Native Functions or Any other Android Library from Github just as it is done in Android Studio.
It also Educates you to make Third Party Plugins using Visual Studio for Android,Windows and teaching techniques to generates Static and Dynamic Android Third Party Libraries using C/C++ code and how C code is called inside Unreal Engine.
I have made it simple by explaining configuration of various libraries like Firebase Database,Firebase Notification,Video Picker,Image Picker,QR scanner,Rate App inside App,Gestures Recognition and others which are essential for multiplayer Games/Games or any other kind of Apps where users info has to be inside google cloud or other.
I have Shown the Demo using Android Studio Emulator with different skin added from external source.
You will learn how to Create your Own Android Library and host that indie Jitpack using GIT,and use inside your Unreal Project with minimal code to write.
You would understand how Game Activity and Native Activity works inside UE4.
How to use kotlin libraries inside Unreal with Java code and understand basic JNI.
At the end of this course you could basically do whatever you can do inside Android Studio with no requirement of particular version of Android Studio and all version of UE4 above or equal 4.26.
You would understand the changes inside the UE4 Source Code to avid errors by editing code in source code and updating libraries versions for better experience.
You could also debug you UE4 Game inside Android Studio of any version.

Who this course is for
This is for all developers who use ue4 to either make games or apps to integrate with native android code for better user experience

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