
Arnoldrenderer 产品团队很高兴地宣布可用于 Cinema4D 的 Arnold (C4DtoA) 3.3.9。此版本使用 Arnold 6.0.2.0 内核,并且包含 Arnold GPU。
Arnold for Cinema4D (C4DtoA)支持大多数 Cinema 4D 功能,例如实例、克隆器、变形器、生成器、MoGraph 几何体、头发和 ThinkingParticles。它还支持 Team Render 中的动画和单帧分布式渲染,允许使用本地网络中的所有计算机来加速 Arnold 渲染。本机支持第三方插件 TurbulenceFD 和 X-Particles,允许艺术家通过完全交互式反馈渲染高质量的烟雾、火焰和粒子效果。其他功能包括使用 OpenVDB 进行体积渲染、基于节点的材质编辑器以及完整的着色器和实用程序列表,包括顶点贴图和每面材质。
Solid Angle SL 是 Arnold 渲染软件背后的技术公司,在马德里和伦敦设有办事处,客户遍布全球,包括 Framestore、DreamWorks、ILM、Sony Pictures Imageworks、MPC、The Mill、Mikros Image 和 Rising Sun Pictures。Arnold 的设计从头开始,旨在高效地对长篇 CGI 动画和大预算视觉效果所需的复杂几何数据集进行光线跟踪,同时简化管道、减少传递次数、最小化存储要求并大大增强交互性灯光艺术家。
The Arnoldrenderer product team is pleased to announce the availability of Arnold (C4DtoA) 3.0.2 for Cinema4D. This version uses the Arnold 6.0.2.0 core, and it includes the Arnold GPU.
Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Product: Solid Angle Cinema4D to Arnold
Version: 3.3.7.1
Supported Architectures: x64
Website Home Page : http://www.arnoldrenderer.com
Languages Supported: english
System Requirements: win / mac
Size: 2.6 Gb
Requirements & Platforms
Supported Cinema 4D versions:
– S22.016 and above
– R23.008 and above
– S24.111 and above
– R25.010 and above
– Windows 10 or later, with the Visual Studio 2019 redistributable.
– macOS 10.13 or later
– Apple Mac models with M series chip are supported under Rosetta 2 mode
– CPUs need to support the SSE4.1 instruction set.
– GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information.
– Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above.
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