Create a High Quality Asset in Blender and Substance Painter

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在 Blender 和 Substance Painter 中创建一个怀表,在 Blender 和 Substance Painter 中学习 3D 建模、3D 纹理。

大家好,我叫 Aniket Rawat,我是一名 3D 艺术家,喜欢创作逼真的高品质 3D 道具和资产。在本课程中,我将带您了解从头到尾创建怀表的整个过程。

我们将从在 Blender 中为 Pocket Watch 建模开始,我们将利用多边形建模技术并学习很多关于不同修饰符的知识。完成建模后,我们将应用所有修改器和 UV 展开我们的模型以进行导出。

然后我们将我们的模型导出到 Substance Painter 并开始为我们的模型烘焙网格贴图,之后我们将开始纹理我们的模型。我们将学习如何通过使用 Substance 中的不同功能(如智能蒙版、智能材料等)为我们的模型创建逼真的纹理。

在 Substance Painter 中完成纹理处理后,我们会将模型带回 Blender 并进行渲染。我们将设置材质、灯光和相机。我们还将学习如何使用 HDRI。我将使用 Cycles 渲染场景。

本课程适用于对 Blender 和 Substance Painter 有基本了解并希望提升技能的所有人

您将学到什么

  • 学习使用 Blender 和 Substance 创建高度逼真的模型
  • 在 Blender 中学习多边形建模
  • 学习在 Substance Painter
  • 中制作纹理资产学习从头到尾创建道具
  • 学习在 Substance Painter 中使用智能材料和遮罩
  • 学习使用参考图像并使用它们从 2D 图像创建 3D 模型
Create a High Quality Asset in Blender and Substance Painter

Create a Pocketwatch in Blender and Substance Painter, Learn 3D modelling, 3D texturing in Blender and Substance Painter

What you’ll learn
Learn to create Highly Realistic Models using Blender and Substance
Learn Poly Modelling in Blender
Learn to texture assets in Substance Painter
Learn to create a prop from Start to Finish
Learn to use Smart Materials and Masks in Substance Painter
Learn to work with Reference Images and use them to create 3D models from 2D images

Description
Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Pocket Watch from Start to Finish.

We will start with modelling the Pocket Watch in Blender and we will make use of Poly-modelling techniques and learn a lot about different modifiers. After finishing with the modelling we will apply all the modifiers and UV unwrap our model for exporting.

Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.

After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.

This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skillset

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/19922.html

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上一篇 2021年9月26日
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