
了解用于创建高质量 3D 角色的人体解剖学基础。
您是学生、专业人士还是业余爱好者并希望成为一名数字艺术家?想培养在电影行业、数字动画和电子游戏中创建 3d 角色的技能吗?。如果您的回答是肯定的,那么本课程适合您!
您将使用一组工具来控制形状。您将应用先进的技术来优化您的时间和工作流程。我将向您展示如何通过多个细节级别生成形状。通过 32 个课程,您将能够学习建模角色所需的一切,解剖正确,以及在未来项目中实施这些知识的建议。
该课程包含以下主题: 面罩 Plygroups 胸肌 三角肌 圆方肌和冈下肌 背阔肌 腹肌 躯干 手臂 腿
Kratos in Zbrush Vol. 1: Head and Body
Understand the base for human anatomy for creating 3D characters of high quiality.
Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you!
You’ll use a set of tools that will allow you manage shapes under control. You’ll apply advaced techniques for optimizing your time and workflow. I’ll show you how to generate the shapes through several detail levels. Through 32 classes you will be able to learn everything you need for modeling a character, anatomically correct, and recommendations for implementing this knowledge on your future projects.
The course contains the following topics: Masks Plygroups Pectorals Deltoid Trapezius Teres and Infraspinatus Latissimus dorsi Serratus Abs Torso Arms Legs
Vol._1_Kratos_in_Zbrush_En_Head_and_Body.rar – 369.5 MB
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