
学习一套简单的技术,让您改变游戏图形的外观
你将学到什么
具备使用一系列简单但功能强大的技术来显着改善游戏视觉效果的知识和实践经验
了解在游戏对象上渲染纹理时使用的术语
创建自己的高度和法线贴图,以模拟表面游戏对象的细节(铆钉、划痕、接缝等)
创建无缝纹理
了解纹理的平铺和偏移以获得更逼真的视觉效果;使用简单的代码随机化平铺和偏移值以减少重复纹理的出现
了解本课程中介绍的所有技术的优点和局限性以及它们可以应用的地方
为您提供一整套技术,让您有信心在创意之旅中迈出“下一步”
要求
Unity 免费个人版的工作知识(我们将使用少量 C#,但不需要编程知识)
Photoshop 或其他类似图像编辑应用程序的工作知识。课程中提供了 Photoshop 的免费替代品
这是一门初学者课程,所以不用担心,我将引导您完成您需要了解的所有内容
描述
在本课程结束时,您将能够
了解漫反射贴图、高度贴图和法线贴图背后的理论
从纹理创建您自己的高度贴图和法线贴图,可以快速简单地改变游戏图形的外观
了解纹理、材质和着色器之间的关系
无需成为艺术家即可表达您的创造力
创建您自己的无缝纹理
了解平铺和偏移,以便在游戏对象上正确显示纹理
了解纹理图集的概念
希望一路走来,玩得开心;装备并受到启发,可以超越课程界限独立探索自己的技术
本课程适用于
任何想要通过使您的游戏图形更逼真来获得乐趣的
人想要在游戏中表达他们的创造力的人(但不要担心你不需要艺术 – 我不需要!)
任何想要学习创建和修改基础纹理、高度贴图和法线贴图的技术
任何想要增加纹理、材质、高度贴图和法线贴图的原理和基础知识的人;他们是什么以及他们如何工作
可能想要创建自己的图形内容而不是依赖他人或从 Unity Asset Store 购买的游戏设计师
任何想要创建自己独特的材料以获得乐趣或利润的人(Unity Asset Store 和其他市场)
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 16 lectures (2h 51m) | Size: 2.15 GB
Learn a suite simple techniques that will allow you to transform the look of your game graphics
What you’ll learn
Be equipped with the knowledge and practical experience to use a range of simple, yet powerful, techniques to dramatically improve game visuals
Understand the terminology used when rendering textures onto game objects
Create your own height and normal maps, to simulate surface detail on a game object (rivets, scratches, seams etc.)
Create seamless textures
Understand tiling and offsetting of textures to achieve more realistic visuals; use simple code to randomize tiling and offset values to reduce the appearance of repeating textures
Understand the benefits and limitations of all the techniques introduced in this course and where they can be applied
Provide you with the suite of techniques to equip you with the confidence to take the ‘next steps’ in your journey of creativity
Requirements
Working knowledge of the free, personal version, of Unity (We will be using a small amount of C# but no programming knowledge is required)
Working knowledge of Photoshop or other similar image editing application. Free alternatives to Photoshop are presented in the course
This is a beginners course so don’t worry I’ll walk you through all that you need to know
Description
By the end of this course you will be able to
Understand the theory behind diffuse maps, height maps and normal maps
Create your own height maps and normal maps from textures that will quickly and simply transform the look of your game graphics
Understand the relationship between textures, materials and shaders
Express your creativity without needing to be an artist
Create your own seamless textures
Understand tiling and offset in order to correctly display textures on game objects
Understand the concept of an texture atlas
Hopefully, along the way, having fun; equipped and inspired to independently explore your own techniques beyond the boundaries of the course
Who this course is for
Anyone who wants to have fun by making your game graphics more realistic
Those who want to express their creativity in games (but don’t worry you do not need to be artistic – I’m not!)
Anyone wanting to learn the techniques to create and modify base textures, height maps and normal maps
Anyone wanting to increase the principles and underlying knowledge of textures, materials, height maps & normal maps; what they are and how they work
Game designers who may want to create their own graphical content rather than rely on others or purchases from the Unity Asset Store
Anyone wanting to create their own unique materials for fun or profit (Unity Asset Store and other market places)
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