Skillshare – Unity 2D Master: Game Development with C# and Unity [Part 1/3]-Beginners

Skillshare – Unity 2D Master: Game Development with C# and Unity [Part 1/3]-Beginners

本课程使用 Unity 的最新工具和软件包在 Unity 2020 中完成。我向您保证,这是一门具有简短、内容丰富且易于学习的课程。不浪费时间,这就是为什么我称之为时间节省器。

本课程涵盖所有技能水平,因此分为三类:

面向 C# 和 Unity 初学者的课程(本课程)
为有经验的游戏开发者开设的课程(下一课程)
如果您刚开始学习游戏开发,那么初学者课程适合您。这些课程将逐渐增加您的知识并提高课程下一部分所需的技能。

初学者部分包括:

安装(Unity Hub、Unity、Visual Studio)
C# 和 Unity 基础
物理 2D 小游戏
(请注意,如果您已经具备 Unity 和 C# 的基础知识,则可以跳过初级课程)

首先,您将学习如何正确设置 2D 项目并熟悉 Unity 界面。

在 C# 和 Unity 基础部分,我们深入探讨了 C#,这是一种面向对象的编程语言,是 Unity 游戏开发的标准。您将了解以下所有内容:

班级
职能
变量
条件(if,switch 语句)
循环
数组
访问修饰符
然后我们应用这些知识来制作物理 2D 迷你游戏,在其中我们还了解物理引擎。您将了解有关物理力、重力、碰撞矩阵、层、刚体和其他 Unity 组件的所有内容。本节也是对新输入系统的简要介绍。重要的是,小游戏部分将教您如何在固定更新中正确移动对象并避免常见的初学者错误。在您完成所有初学者部分和挑战后,您就可以继续学习 2D 平台游戏课程了。

2D 平台游戏课程(第二/第三部分)是本课程的主要部分,您将在其中学习如何充分利用具有控制器支持的新输入系统。

该课程也将从初学者友好开始,但它会慢慢引导您进入高级编程技术和解决复杂任务(近战攻击、爬梯、继承、虚函数、列表、单例模式 GameManager 等)。它将为您提供一个基础和一个伟大的概念,您可以在此基础上构建您的游戏。

最后,通过 2D 灯光和后处理效果让您的游戏脱颖而出(第三部分/课程)

如果您在任何地方遇到困难或需要帮助,我都会回复所有消息。

您还可以加入 Discord 服务器上的社区并与其他注册学生联系。另外,不要忘记本课程会随着时间的推移而扩展,您可以投票支持下一课。

相信我,你不会失望的。

Skillshare – Unity 2D Master: Game Development with C# and Unity [Part 1/3]-Beginners

(Note that this is PART 1 of Unity 2D Master Course)

This course is made in Unity 2020 using Unity’s newest tools and packages. I promise you that this is one of a kind course with short, informative easy-to-follow lessons. No time-wasting, that’s why I call it Time Saver.

This course covers all skill levels and therefore is divided into three classes:

class for complete beginners in C# and Unity (this class)
classes for game developers with experience (next classes)
If you just started with Game Development, then the beginner class is for you. The lessons will gradually increase your knowledge and improve the skills that are required for the next part of the course.

The beginner sections include:

Installation (Unity Hub, Unity, Visual Studio)
C# and Unity Fundamentals
Physics 2D Mini-Game
(Note that you can skip beginner class if you already have a fundamental knowledge of Unity and C# )

First, you will learn how to correctly set up your 2D projects and get familiar with the Unity interface.

In the C# and Unity Fundamentals section, we dive into C#, an object-oriented programming language that is the standard for game development in Unity. You will learn everything аbout:

Classes
Functions
Variables
Conditions (if,switch statements)
Loops
Arrays
Access Modifiers
Then we apply that knowledge to make Physics 2D Mini-Game in which we also learn about the Physics Engine. You will learn everything about physics forces, gravity, collision matrix, layers, Rigidbody, and other Unity components. This section is also a slight introduction to the new input system. It’s important to say that the Mini-Game section will teach you how to correctly move objects in Fixed Update and avoid common beginner mistakes. After you managed to complete all beginner sections and challenges, you are ready to continue with the 2D Platformer classes.

The 2D platformer classes (second/third parts) are the main parts of the course in which you learn how to fully utilize the new input system with controller support.

The class will also start as beginner-friendly but it will slowly lead you into advanced programming techniques and solving complex tasks (melee attack, climb ladders, inheritance, virtual functions, lists, singleton pattern GameManager, etc). It will give you a foundation and a great concept on which you can build your games.

In the end, make your games stand out with 2D lights and post-processing effects (third part/class)

If you get stuck anywhere or need help, I respond to all messages.

You can also join the community on the Discord server and connect with other enrolled students. Also, don’t forget that this course will expand over time and you can vote for the next lessons.

Trust me, you won’t be disappointed.

 

Unity.2D.Master.Game.Development.with.C.and.Unity.Part.1.3-Beginner.rar – 816.3 MB

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