
Game Developers Republic 很高兴地宣布,Astro Galaxy 游戏室!一个全新的课程和系列,不仅可以帮助您学习和掌握照明,并使用 Unity 的各种渲染管道,还可以教您如何创建游戏和游戏机制,而无需使用 BOLT 编写一行代码。在本课程中,您不仅将创建一个交互式 3d 环境,具有多频道的功能电视和可玩的 NES(如游戏机),还将创建自上而下的 2d 太空射击游戏 Astro Galaxy。
然而,正如我们大多数人所知,编程是任何游戏开发的重要组成部分。因此,对于我们中的许多人来说,如果您想开发游戏,学习如何编写代码始终是一个需要克服的巨大障碍,这一点也就不足为奇了。
但是随着 Bolt 现在免费并且正式成为统一的一部分,创造美丽、引人入胜、引人入胜且有趣的游戏从未如此简单。
让您成为艺术家、设计师或程序员,享受超过 17 小时的视频课程、90 多个预制件、100 多个独特的纹理贴图、150 多个精灵和 UI 元素、20 个 LUT 颜色查找选项卡以及 HDRI 图像和材料,阿斯特星系游戏室 – 掌握 Unity 照明、渲染管道和 BOLT,课程旨在为您提供知识、技术和游戏资产,您需要将游戏从一个想法变成一个可玩的现实。
在本课程的 4 章中,您将学习:
如何在 Unity 的默认传统渲染管线和通用脚本化渲染管线中正确创建和设置灯光、材质和后期处理效果。
以及如何使用 unity 的粒子系统来创建光轴和灰尘粒子等效果。
Bolt 基础知识,例如节点、事件和转换。
如何以及何时使用流程机和状态机。
Bolt 的各种变量类型。
如何在 Bolt 中安装和集成诸如 cinemachine 之类的统一软件包。
如何将 3rd 方脚本和插件(例如 dotween)安装和集成到 Bolt 中。
以及如何安装自定义脚本和类并将其集成到 Bolt 中。
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 17.4 GB | Duration: 17h 18m
What you’ll learn
How to make games
How to make games without code in Unity
How to use Bolt
Mastering lighting in Unity
Lighting & rendering with Unity’s Universal Render Pipeline
Description
Game Developers Republic is excited to announce, The Astro Galaxy Game Room! A brand new course & series, created to not only help you learn & master lighting, & using unity’s various Render pipelines, but also teach you how to create games & game mechanics, without writing a line of code using BOLT. In this course you’ll not only create an interactive 3d environment, with a functional tv with multiple channels & a playable NES like game console, but also Astro Galaxy, a top down 2d space shooter.
However, as most of us know, programming is a huge part of any games development. So it should come to no surprise that for many of us, learning how to write code was always a huge hurdle to overcome if you wanted to develop games.
But with Bolt now free, & officially a part of unity, creating beautiful, engaging, captivating, & fun games has never been easier.
So weather you an artists, designers, or programmer, with over 17 hours of video lessons, over 90 prefabs, over 100 unique texture maps, over 150 sprite & UI elements, 20 LUT color look up tabs, & HDRI images & materials, the Astor galaxy game room – Mastering Unity Lighting, Render Pipelines, & BOLT, course was designed to give you the knowledge, techniques, & the game asset, you need, to take your game from an idea, to a playable reality.
During the 4 chapters of this course, you will learn:
How to properly create & set up lights, materials, & post processing effects in both Unity’s default legacy render pipeline, & the Universal scriptable render pipeline.
As well as how to use unity’s particle systems to create effects such as light shafts & dust particles.
Bolt basics, such as, nodes, events, and transitions.
How & when to use flow machines & state machines.
Bolt’s various variable types.
How to install & integrate unity packages such as cinemachine into Bolt.
How to install & integrate 3rd party scripts & plugins such as dotween into bolt.
& how to install & integrate custom scripts & classes into bolt.
We’ll then learn how to set up & use visual scripting to create game mechanics & dynamic elements in the environment, such as
Togglable lights
Dynamic cloth effects
A tv with multiple channels
& a playable retro nintendo like game system
With the experience of having created & setup, both basic & advanced game mechanics in Bolt. In the final chapter of the course, using Bolt we’ll learn to design & create game mechanics such as:
Creating an endlessly scrolling parallax background
Creating Menus & UI elements
Controlling Menus & UI elements through BOLT
Player movement
Enemy movement
Creating & incorporating player & enemy health & upgrade mechanics
Projectile spawning
Player & Enemy spawning
Creating & animating 2d sprites
Controlling animations through Bolt
& much, much, more
So by the end of this course, you’ll not only have created an optimized, beautiful fully lit 3d interactive game environment & scene, with a functional TV & functional retro NES Nintendo like game console, title screen, & menu, but you’ll also have the understanding of how to implement and expand upon the tools & techniques you’ve learned, with the ability to utilize & implement them into your own unique projects or games.
So join us, in this step by step guide to mastering lighting in Unity & creating games without code with Bolt, as we teach you, explaining the logic, concepts, tools, & techniques, as you develop this interactive game environment, scene, menus, & game, from start to finish.
And always remember, DON’T JUST PLAY… CREATE!
Who this course is for:
Beginner game development course
Beginner Unity developers course about lighting
Unity developers course about visual scripting
Unity developers course about Bolt
Unity developers course about render piplines
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