Unity游戏动画技术训练视频教程Animating in Unity

yj9ML2idrVFELmBVZgUl9nWfLIB6q8J5

本教程是关于Unity游戏动画核心技术训练视频教程,时长:25小时18分,大小:22.7 GB,MP4高清视频格式,教程使用软件:Unity,附工程源文件,作者:Pete Jepson,共141个章节,语言:英语字幕。

了解如何使用 Cinemachine、Animation Rigging、Unity Timeline 和 Animator 窗口在 Unity 中创建动画。

在本课程中,您将通过完成四个项目学习各种动画技术和概念。

项目 1 – Monolith(标准 3D 模板)

我们将创建月球、地球的表面,并导入空间站以通过动画剪辑场景创建太空飞行。我们将使用多个摄像机并使用 Unity 时间轴在它们之间设置动画。我们将查看节奏和时间,以使图像与背景音乐的节奏相匹配。

项目 2 – Speed Tournament(通用渲染管线 (URP) 模板)

我们将创建逼真的环境并导入赛道和赛车,为赛车风格的游戏创建动态动画剪辑场景。镜头将更加动态和令人兴奋,我们将使用 Cinemachine 来创建这些镜头。我们将使用带有轨道的虚拟摄像机和多莉摄像机。我们将结合物理元素和关键帧动画。我们将研究创建令人印象深刻的慢动作效果的技术。我们将混合不同的后期处理效果,以创建景深镜头、镜头光晕等,使动画具有 AAA 质量的感觉。

项目 3 – 枪战(高清渲染管线 (HDRP) 模板)

我们将设置一个包含三个牛仔角色的牛仔枪战的低多边形沙漠场景。我们将使用 Animation rigging 包设置多个约束,以使用反向运动学 (IK) 控制牛仔角色。我们将结合两个骨骼 IK、位置约束、旋转约束、观察、父约束和手指 IK 为每个角色创建流体动画装备,以便轻松制作复杂的角色动画。我们将继续使用 Cinemachine 来制作讲述短篇故事的镜头。

项目 4 – Blendshapes(标准 3D 模板)

使用预先制作的角色,我们将在 Blender 中为脸部和衣服创建我们自己的混合形状。然后我们将角色和动画导入 Unity 并分配正确的头像。我们将为角色的面部表情设置动画,这次我们将使用动画器窗口创建由 C# 脚本控制的参数控制的非线性动画结构。这将使最终动画更具交互性。

您可以按照您喜欢的任何顺序完成项目以培养不同的技能。

在本课程结束时,您将掌握广泛的技能和技巧,可以使用 Unity 实时游戏引擎改进您自己的动画过场动画和动画电影。

Learn how to use Cinemachine, Animation Rigging, Unity Timeline and the Animator window to create animations in Unity

Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 22.7 GB | Duration: 25h 18m

What you’ll learn
Master animation techniques using Unity timeline
Take control of cameras using Cinemachine
Become confident with Animation rigging
Animate using Inverse Kinematics
Use animation constraints and targets
Learn how to create your own blendshapes
Create complete projects in standard, URP and HDRP templates
Create scenes from blank canvas through to industry standard quality

Description
You will learn a wide variety of animation techniques and concepts in this course by completing four projects.

Project 1 – Monolith (Standard 3D Template)

We will be creating the surface of the moon, the earth and importing a spacestation to create a space fly through animated cut scene. We will be using several cameras and animating between them using Unity timeline. We will look at pacing and timing to get the imagery to match the pacing of background music.

Project 2 – Speed Tournament (Universal Render Pipeline (URP) Template)

We will be creating a photorealistic environment and importing a race track and race car to create a dynamic animated cut scene for a racing style game. The shots will be more dynamic and exciting and we will be creating these by using Cinemachine. We will be using virtual cameras and dolly cameras with tracks. We will be incorporating physics elements alongside keyframed animation. We will look at techniques for creating impressive slow motion effects. We will be blending between different post processing effects to create depth of field shots, lens flares and more, to give the animation a AAA quality feel to it.

Project 3 – Shootout (High Definition Render Pipeline (HDRP) Template)

We will setup a low poly desert scene with a cowboy shootout involving three cowboy characters. We will use the Animation rigging package to setup multiple constraints to control the cowboy characters using Inverse Kinematics (IK). We will incorporate Two bone IK, Position constraints, rotation constraints, look at, parent constraints and finger IK to create a fluid animation rig for each character to make it easy to make complex character animations. We will continue to use Cinemachine to create the shots that will tell a short story.

Project 4 – Blendshapes (Standard 3D Template)

Using a pre made character, we will create our own blend shapes for the face and clothes in Blender. We will then import the character and animations into Unity and assign the correct avatar. We will animate the character’s facial expressions and this time we will use the animator window to create a non linear structure of animations that are controlled by Parameters that are controlled by C# script. This will make the final animation more interactive.

You can complete the projects in any order you like to develop different skills.

By the end of this course you will have developed a wide range of skills and techniques that will improve your own animated cut scenes and animated movies using the Unity real time game engine.

Why not enrol today and I’ll look forward to seeing you in my course.

Music:

An Epic Story by MaxKoMusic

Enchanted by Keys of Moon

Music promoted by free-stock-music

Who this course is for:
Anyone wanting to learn more about real time animation using Unity
Anyone wanting to learn Cinemachine
Anyone wanting to learn how to use the Animation Rigging package

资源下载此资源下载价格为30元(VIP免费),请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/17524.html

赞 (0)
steven的头像steven
上一篇 2021年8月24日
下一篇 2021年8月24日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部