
我们在场景中使用的材料、它们对光的反应以及它们如何相互作用对我们通过工作讲故事的能力产生了巨大影响,但第一次进入基于节点的程序工作流程可能会非常令人生畏。
在本课程中,Erin 将引导您从导航着色器编辑器的基础知识一直到从头开始创建完全程序化的着色器并涵盖所涉及的任何数学。该课程以项目为基础,以确保立即应用技能,并且您将在整个过程中面临额外的挑战,以进一步巩固您所学的知识!提供了所有必要的资产,因此您可以专注于课程内容。
在本课程中,您将学习:
如何导航着色器编辑器
加快工作流程的有用快捷方式
如何在着色器中处理纹理坐标和值
如何设置基于图像的 PBR 纹理
如何创建程序表面缺陷
如何创建自定义玻璃着色器以增加灵活性
如何操作内置的程序纹理,如 Voronoi 和 Noise
如何使用数学从头开始创建纹理
如何将纹理烘焙到图像以供在 Blender 之外使用
在本课程结束时,您将具备基本技能,能够探索自己的想法并生成和调整材料以满足您的目的。Erin Woodford 使用 Blender 已有 12 年,并开始在获得学位的同时担任 3D 艺术家和教育家的专业工作。虽然他们的专业实践使他们跨越了许多不同的领域,从风格化的电视工作到照片级产品和建筑可视化,但他们个人工作的主要重点始终是在 Blender 中探索和共享程序工作流程。
As Part of The Blender Creative Suite, Learn How To Get Started With Procedural Materials
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 24 lectures (3h 31m) | Size: 2.58 GB
What you’ll learn:
How to navigate the shader editor .
Useful shortcuts to speed up your workflow.
How texture coordinates and values are processed in shaders.
How to set up an image-based PBR texture.
How to create procedural surface imperfections.
How to create custom glass shaders for added flexibility.
How to manipulate built-in procedural textures like Voronoi and Noise.
How to create textures from scratch by using maths.
How to bake textures to images for use outside Blender .
Requirements
A computer that can run Blender 2.9 onwards.
Description
Introduction to Procedural Textures
The materials we use in a scene, how they react to light and how they interact with one another has a huge impact on our ability to tell stories through our work but stepping into node-based procedural workflows can be very daunting for the first time.
In this course, Erin will walk you through from the basics of navigating the Shader Editor all the way up to creating a fully procedural shader from scratch and covering any maths involved. The course is project-based to ensure that skills are applied immediately and you’ll be given extra challenges throughout to further consolidate what you’ve learned! All the necessary assets are provided so you can just focus on the course content.
In this course you will learn:
How to navigate the shader editor
Useful shortcuts to speed up your workflow
How texture coordinates and values are processed in shaders
How to set up an image-based PBR texture
How to create procedural surface imperfections
How to create custom glass shaders for added flexibility
How to manipulate built-in procedural textures like Voronoi and Noise
How to create textures from scratch by using maths
How to bake textures to images for use outside Blender
By the end of this course, you will have the foundational skills in place to be able to explore your own ideas and to generate and adjust materials to suit your purposes. Erin Woodford has been using Blender for 12 years and started worked professionally as a 3D artist and educator alongside their degree. While their professional practice has taken them across many different areas, from stylised TV work, to photoreal product and architectural visualisation, the main emphasis in their personal work has always been around exploring and sharing procedural workflows within Blender.
Remember to join our Facebook group and Discord for course help, support and showing your work.
Who this course is for
Beginner Blender artists wanting to get to grips with procedural materials.
Blender artists new to proceduralism.

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