
在 CG 中处理照明时,您需要了解一些绝对必要的知识。这个由 Adrien Vallecilla 主持的 5 小时研讨会阐明了在为 3D 环境照明时您需要注意的一切,特别是如果您希望成为一名成功的打火机或数字制作的外观开发艺术家。
研讨会从基础照明理论开始,讨论现实世界照明和 CG 之间的核心差异,以及如何使用 3D 工具重现自然现象。在这种情况下,Adrien 教授将 Maya 与 Redshift 结合使用,但是,该理论可以应用于其他 3D 包和渲染引擎。您将学习如何设置令人信服的照明,如何优化您的照明和渲染设置,此外,Adrien 还详细介绍了使用 CPU 和 GPU 引擎进行渲染之间的主要区别,以帮助您将知识转移到您选择的工具中。讲座最后介绍了如何在 Nuke 内部合成从 Redshift 渲染的所有光照通道。
本研讨会提供了 Maya 环境场景文件、HDR 图像和 Cryptomatte 文件。可以在下面找到 Adrien 特色模型的链接。您还可以使用自己的 3D 模型创建静物场景,同时遵循所教授的理论和实践。
Video: MPEG4 Video (H264) 1920×1080 29.97fps 227kbps | Audio: AAC 48000Hz stereo 128kbps
Genre: eLearning | Duration: 240 mins | Language: English | File size: 849 MB
There are some absolute essentials you need to know when tackling lighting in CG. This 5-hour workshop by Adrien Vallecilla sheds light on everything you need to be aware of when lighting 3D environments, particularly if you’re looking to become a successful lighter or look-dev artist working in digital production.
The workshop kicks off with fundamental lighting theory, discussing the core differences between real-world lighting and CG, as well as how to recreate natural phenomena using 3D tools. In this case, Adrien teaches using Maya with Redshift, however, the theory can be applied to other 3D packages and rendering engines. You’ll learn how to set up convincing lighting, how to optimize your lighting and rendering settings, plus Adrien also details the key differences between rendering with CPU and GPU engines to help you transfer your knowledge to your tools of choice. The lecture concludes with a look at compositing all of the lighting passes rendered from Redshift inside Nuke.
The Maya Environment Scene file, HDR image, and Cryptomatte file are provided with this workshop. Links to the models featured by Adrien can be found below. You can also use your own 3D models to create a still-life scene while following along with the theory and practice taught.

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