
了解 Blender 中游戏的整个 3D 角色工作流程
您将
在 Blender 中学习 3D 角色工作流程
雕刻、建模
Retopology、UV 映射、基本绑定
渲染
要求
我们将使用基本的 Blender 版本 3 及更高版本,以及 Quad Remesher 插件
描述
所以你坐在那里,等了一辈子,亲眼看看如何为实际游戏创建一个真正的 3D 角色?
实时由秃头不断叙述?
拥有所有 3d 角色知识的祖父 – Niko 的不间断的生活故事和超级智慧的思想?
顺便说一句,这门课程在我的 Youtube 频道是免费的,所以只有当你真的能花钱时才买它:)!
你又走运了!本课程将为您提供在 Blender 中为游戏创建 3D 角色的整个工作流程。
从高多边形雕刻、硬表面建模、重新拓扑、Uv 映射到 Substance Paint 中的烘焙和纹理。作为奖励,您可以在 Blender 中获得更深入的 Substance Painter 纹理、基本装配、姿势和渲染。
我的名字是 Niko,我是 3D 角色艺术家,在游戏行业拥有超过 15 年的经验。我创建了很多课程,都是针对 3D 角色创建和解剖学的。这门课程是我在 Gameloft 的许可下完成的,该角色适用于游戏《黑暗英雄》,可用于 Windows、Apple 商店和 Android。
这是一个完全实时制作的真实游戏的真实角色,由一个经常说话的专业 3D 角色艺术家提供所有的打嗝和解决问题,所以请注意!
正如我所说,该课程在我的 Youtube 频道上是免费的,所以要小心不要意外购买!
在课程中,我们将从最重要的东西开始 – 头部。我们将对其进行建模并尝试使其尽可能接近概念。然后我们将做身体的基础知识,包括手臂和腿。之后我们将专注于衣服和配饰。我们会制作链条,我也会向您展示角色的早期概念,因为我将解释从创意到游戏中成品创建角色的整个过程。接下来我们将做手套并在衣服上做更多的细节。接下来将应用来自首席艺术家的一些反馈。然后我们将开始对武器进行建模,我们将在一些长而硬的视频中这样做,但最终我们将再次获胜,并将进行最后的改进并触及高多边形,例如添加顶点颜色以帮助我们在 Substance 中进行纹理处理。
这样,期待已久的重新拓扑过程将开始。我将向您展示如何在 Blender 中对非常复杂的角色进行手动重新拓扑,而无需任何插件和其他花哨的东西。只是基本的和痛苦的reotpology。我会在重新拓扑时谈论太多东西,因为这需要一段时间。在我们进行了大约 10 个小时的重新拓扑之后,我们将
进行 UV 展开并准备导出的低和高多边形。我们将在 Substance Painter 中导入我们的低多边形和高多边形,我们将烘焙所需的地图,我们还将修复一些错误并烘焙几次,因为通常情况下就是这样 :)。
当我们准备好烘焙时,我们将组装角色低多边形,做一些纹理工作并将其发送给动画师和纹理艺术家。
作为奖励,我将在 Substance Painter 中向您展示一些额外的纹理工作,为 Blender 导出纹理,在 Blender 中应用我们的纹理,简单地装配我们的角色,摆姿势和渲染它,以及制作转盘。
本课程适用于 Blender 中级用户,因为我没有深入了解该程序的基础知识。当然,您可以随时观看我的 Youtube 频道中的视频,看看该课程是否适合您。如果您是初学者,想学习 Blender 3D 角色创建的基础知识,您可以随时查看我的 Blender 课程中的绝对初学者 3D 角色。
如果你还没有听说过,这门课程在我的 youtube 频道是免费的 – Speedchar,我有一个包含所有视频的播放列表,所以你不需要购买它,除非你想拥有它并表示支持秃头。
我强烈建议你小心这门课程,因为它是前所未有的独特的真实游戏角色创建课程!
让我们潜入其中!
概念和人物是Gameloft的版权
© 2022 游戏阁楼。保留所有权利。
Gameloft 和 Heroes of the Dark 是 Gameloft 在美国和/或其他国家/地区的商标。
本课程适用于谁 本课程适用
于 Blender 中级用户
Published 04/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 41 lectures (30h 3m) | Size: 32.4 GB
Learn the whole 3D character workflow for game in Blender
What you’ll learn
3D character workflow in Blender
Sculpting, modelling
Retopology, UV mapping, basic rigging
Rendering
Requirements
We will use basic Blender version 3 and up, and the Quad Remesher addon
Description
So you were sitting there, waiting, all your life, to see first hand how a real 3D character for an actual game is created?
In real time with constant narration by a bald guy?
With nonstop life stories and super wise thougts by the grandfather of all 3d characters knowledge – Niko?
By the way this course is free in my Youtube channel, so buy it only if you really can spend the money :)!
You are in luck again! This course will give you the whole workflow process of creating a 3D character for game in Blender.
From high poly sculpting, hard surface modelling, retopology, Uv mapping to baking and texturing in Substance painter. As a bonus you get a bit more in depth Substance painter texturing, basic rigging, posing and rendering in Blender.
My name is Niko and i am 3D character artist with over 15 years of experience in the game industry. I have created lots of courses, all for 3D character creation and anatomy. This course i did with the permission of Gameloft and the character is for the game Heroes Of the Dark, available for Windows, Apple store and Android.
This is a real character for real game made entirely in realtime with all the hickups and problemsolving from a professional 3D character artist who talks alot all the time, so be advised!
As i said, the course is free on my channel in Youtube, so be careful to not accidently buy it!
In the course we will start with the most important thing – the head. We will model it and try to make it as close as possible to the concept. Then we will do the basics of the body, with arms and legs. After we will concentrate on clothes and accessories. We will make the chain and i will also show you the early concepts for the character, as i will explain the whole process of creating a character from the idea to the finished product in the game. Following we will do the gloves and do more detailing on the clothes. Applying some feedback from the lead artist will be on our list next. Then we will start modelling the weapon and we will do that for few long and hard videos, but at the end we will win again and will do last refinements and touches on the high poly like adding vertex colors to help us texturing in Substance.
With that, the long awaited process of retopology will begin. I will show you how to do manual retopology of pretty complex character in Blender without any addons and other fancy stuff. Just basic and painful reotpology. I will talk about too much stuff while retopologizing, because it will take a while. After we have done retopology for about 10 hours , we will
do the UV unwrapping and prepare the low and high poly for exporting. We will import our low and high poly in Substance painter and we will bake the needed maps, we will also fix some errors and bake few times, because that is usually how it is :).
When we are ready with baking, we will assemble the character low poly, do little texturing work and send it to the animators and texture artists.
As bonus i will show you a little extra texturing work in Substance painter, exporting textures for Blender, applying our textures in Blender, simple rigging our character, posing and rendering it, as well as making a turntable.
This course is for intermediate Blender users, since i don’t go very deep into the basics of the program. But of course you can always watch the videos in my Youtube channel and see if the course will fit you. And if you want to learn the basics of Blender 3D character creation since you are a beginner, you can always check out my Absolute beginners 3D character in Blender course.
And if you haven’t heard yet, this course is free in my youtube channel – Speedchar, i have a playlist with all videos, so you don’t really need to buy it, unless you want to have it and show your support for the bald guy.
I highly advice you to be careful with this course, because it is unique real game character creation course, that had never been done before!
Lets dive into it!
The concept and the character are copyright of Gameloft
© 2022 Gameloft. All right reserved.
Gameloft and Heroes of the Dark are trademarks of Gameloft in the US and/or others countries.
Who this course is for
The course is for intermediate Blender users

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