
使用Zbrush、Photoshop和UE4的材质编辑器中的纹理创建组合,在UE4中从头开始创建海洋材质的完整演示。从在Photoshop中创建网格和纹理开始,Zbrush和Maya使用照片碰撞、雕刻和绘画的组合。然后在UE4中设置主材料。通过将其与灵活的材质实例组装在一起,在飞行中改变海洋的外观。
Duration 1h 30m Project Files Included MP4
Title: Artstation – UE4 VFX Ocean Material Tutorial
Info:
A full run through of creating a ocean material from scratch in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4’s material editor. Starting with creating meshes and textures in Photoshop, Zbrush and Maya using a combination of photo bashing, sculpting, and painting. Then setting up a master material in UE4. Finishing by assembling it all together with flexible material instances for changing the look of the ocean on the fly.
Skill Level
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Unreal Engine 4
Contents
– 90 minute walk through covering the entire particle effect creation.
– 1080 Resolution
-Foam Tile textures for mask height and normal maps
-Content for UE4 project containing master materials and material
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