Unity Medical Visualization: 03 Deployment and Usability

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Unity 不仅适用于游戏。强大的 3D 引擎可用于创建教育资产,例如这个由三部分组成的系列中的医疗可视化:动画 3D 人类心脏。在本系列的第三个课程中,讲师 Alan Thorn 重点介绍了添加可用性功能(使用 C# 和 Cinemachine 创建的相机控制系统)以及创建用于在 Android 移动设备上部署的最终版本。了解如何创建用户友好的控件,为移动设备进行任何必要的调整,以及创建和测试 Android 构建文件。这些最后的步骤可帮助您实现美观且实用的可视化效果,以便与您的学生分享。

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Intermediate | Genre: eLearning | Language: English + .srt | Duration: 17 Lectures (1h 6m) | Size: 459.4 MB

Unity isn’t just for games. The powerful 3D engine can be used to created educational assets, like the medical visualization featured in this three-part series: an animated 3D human heart. In the third course of the series, instructor Alan Thorn focuses on adding usability features—a camera control system created with C# and Cinemachine—and creating the final build for deployment on Android mobile devices. Learn how to create user-friendly controls, make any necessary adaptations for mobile, and create and test the Android build file. These final steps help you achieve a beautiful and functional visualization to share with your students.

Topics includes:
Adding rotation and zoom functionality
Converting controls for mobile devices
Adjusting for mobile resolutions
Creating a mobile build: an APK file
Testing your mobile app
Reviewing the final project

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