
3D 资产创建。无限。创造,迭代。Substance Designer 是终极 3D材质创作和扫描处理工具。它已成为娱乐行业 PBR 素材创作的标准。
发现程序创作的力量。
使用 Substance 3D Designer,创建无缝材料和图案、图像过滤器、环境光,甚至 3D 模型。每个资产都可以输出无限变化。
材料创作的行业标准。
Substance 3D Designer 用于许多行业,是大多数视频游戏和视觉效果材料管道的核心。大多数 3D 创建工具都支持 Substance 参数化材料,并将无缝集成到任何工作流程中。将您的材料直接发送到 Substance 3D Painter 和 Stager。
材料创作的行业标准。
Substance 3D Designer 用于许多行业,是大多数视频游戏和视觉效果材料管道的核心。大多数 3D 创建工具都支持 Substance 参数化材料,并将无缝集成到任何工作流程中。将您的材料直接发送到 Substance 3D Painter 和 Stager。
非破坏性、非线性。
基于节点的工作流允许您使用多种方法。该过程的任何步骤都可以在以后修改。尝试一切,随时调整。
无限可能,无限组合。
Designer 带有丰富的节点库,可让您从头开始创建资产。以 Substance 3D 资产和 Substance 3D 社区资产中的数千种材料为基础并从中学习。
超越材料。
生成动态 3D 模型,或组合现有元素,如曲线和 kitbash 模型。创建参数化环境灯光以在 Substance 3D 支持的任何应用程序中使用。
集成到任何工作流程中。
Designer 附带了广泛的脚本 API,因此您可以根据需要定制应用程序。使用集成的 Python 脚本界面构建和共享强大的插件。创建工具和实用程序图来增强您的管道。
不断增长的内容库
访问数百个节点和过滤器。创建具有独特且可随机化的噪声和图案的任何表面。
HDR 照明创建
使用程序灯或 360° 照片创建参数化照明阶段。
色彩管理
利用 Pantone 和 OpenColorIO 支持。
MDL 支持
使用专用着色器图创建 MDL 材质。
Send-to
将材质和过滤器发送到其他 Substance 3D 应用程序,允许您在 Designer 的上下文中进行迭代。
参数化建模(测试版)
此图可让您生成可自定义的动态 3D 模型。
Windows x64 | Languages: Multilingual | File Size: 500.6 MB
3D Assets Creation. Limitless. Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.
Discover the power of procedural creation.
With Substance 3D Designer, create seamless materials and patterns, image filters, environment lights, or even 3D models. Each asset can output infinite variations.
The industry standard for material authoring.
Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.
The industry standard for material authoring.
Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.
Nondestructive, nonlinear.
The node-based workflow allows you to use a wide range of approaches. Any step of the process can always be modified later. Try everything, adjust anytime.
Endless possibilities, infinite combinations.
Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.
Go beyond materials.
Generate dynamic 3D models, or combine existing elements like curves and kitbash models. Create parametric environment lights to use in any app supported by Substance 3D.
Integrates into any workflow.
Designer comes with an extensive scripting API so you can tailor the app to your needs. Build and share powerful plugins with the integrated Python scripting interface. Create tools and utility graphs to supercharge your pipeline.
An ever-growing library of content
Access hundreds of nodes and filters. Create any surface with unique and randomizable noises and patterns.
HDR lighting creation
Create parametric lighting stages using procedural lights or 360° photos.
Color management
Take advantage of Pantone and OpenColorIO support.
MDL support
Create MDL materials with the dedicated shader graph.
Send-to
Send materials and filters to other Substance 3D applications, allowing you to iterate in context with Designer.
Parametric modeling (beta)
This graph lets you generate customizable and dynamic 3D models.
Recommended Specs:
– OS: Windows 10
– CPU: Intel Core i7 or AMD Ryzen 7
– GPU: NVIDIA: GeForce RTX 2080 – Quadro RTX 4000 // AMD: Radeon RX 6700 XT
– VRAM: 8 GB
– RAM: 16 GB
– Hard Drive: 25 GB HDD
Languages Supported:
English, Japanese, Korean.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/14853.html