
Indigo Renderer 是一种无偏差、逼真的 GPU 和 CPU 渲染器,旨在通过准确模拟光的物理特性来实现终极图像质量。最先进的渲染性能、材料和相机模型 – 通过交互式的摄影方法和很少的抽象设置,一切都变得简单,让您专注于照明和构图。
全新的多 GPU 引擎
Indigo 基于 OpenCL 的 GPU 引擎在 Nvidia 和 AMD 显卡上提供行业领先的性能。使用单个现代 GPU,它的速度大约比以前快 10 倍。只需添加更多 GPU 并获得强大功能,即可快速渲染令人难以置信的 4K 图像和动画。
工作流和 UI 增强
深色 UI 模式。交互式材质预览和光层缩略图。RGB 颜色曲线和活泼的轨迹球导航。这些只是使 Indigo 4 成为迄今为止最精简、最有趣的版本的一些新功能。
File size: 273 MB
Indigo Renderer is an unbiased, photorealistic GPU and CPU renderer aimed at ultimate image quality, by accurately simulating the physics of light. State of the art rendering performance, materials and cameras models – it’s all made simple through an interactive, photographic approach with few abstract settings, letting you concentrate on lighting and composing your imagery.
Brand new multi-GPU engine
Indigo’s OpenCL-based GPU engine provides industry leading performance on Nvidia and AMD graphics cards. With a single modern GPU, it’s approximately 10x faster than before. Simply add more GPUs and get the horsepower to quickly render incredible 4K images and animations.
Workflow & UI enhancements
A dark UI mode. Interactive material previews and light layer thumbnails. RGB colour curves and snappy trackball navigation. These are just some of the new features making Indigo 4 the most streamlined and enjoyable version yet.
– Fast SSS
– Material preview
– RGB colour curves
– Interactive multi-region rendering
– Light Layer thumbnails
– Faster CPU Rendering
– Queue override settings
– Adaptive resolution
– Contribution clamping
– Trackball navigation
– Filmic tonemapping
– Measured BRDF support
– Interactive aperture controls
– Faster tonemapping
– Pixel info picker
– Adjustable light sampling
– OpenEXR output settings
– Improved MLT rendering
– Optimised material models
– Faster subdiv & displacement

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/16953.html