Introduction to Artificial Intelligence in Unity 2021

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欢迎学习此中级课程,该课程专为想要学习大多数人工智能技术基础知识的开发人员而设计。(请在加入之前查看有关本课程是谁的重要说明讲座)。

在本课程中,我们将学习如何在 Unity 中实现一些最流行的 AI 技术,我们将通过在每个部分创建一个简单的演示来了解它们的工作原理。

Unity 已经附带了一些软件包,可以让您毫不费力地将 AI 代理添加到您的游戏中。我们将通过 FSM、行为树、传感器、Flocking 和 GOAP 系统等很酷的 AI 进行超越。

如果您想扩展您的 AI 知识,请立即注册,让我们看看这些系统是如何工作的。

每个部分都以介绍视频开始,以了解 AI 技术的工作原理以及使用它们时应考虑的事项,并且您可以下载可用的 Unity 包,以便您可以学习课程。

您将获得的额外功能:

我们将构建一个完整的 GOAP(面向目标的行动计划)系统,您可以在自己的游戏中实施该系统。

您将看到 2 个关于如何使用有限状态机的示例,最后一个版本是可插拔 AI 系统,您可以在自己的游戏中使用它。

Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 2.60 GB | Duration: 7h 4m
Learn the basics of the most used Artificial Intelligence techniques in videogame development.

What you’ll learn
Learn how to use Finite State Machine
Learn the basics of Behavior Trees
Learn how to implement the Astar Pathfinding Algorithm
Learn how to implement Sensors in your game
Learn how to create a GOAP System
Learn the basics about Flocking

Description
Welcome to this Intermediate course designed for developers who want to learn the basics of the most Artificial Intelligence techniques. (Please see the Important Notes lecture on who this course is for before joining).

In this course we will learn how to implement some of the most popular AI techniques in Unity, we will learn how they work by creating a simple demo in each section.

Unity already comes with some packages that will let you add AI Agents to your games without any effort. We will go beyond with cool AI such as FSM, Behavior Trees, Sensors, Flocking, and a GOAP System.

If you are looking to expand your AI knowledge, enroll today and let’s take a look at how these systems work.

Each section starts with an introduction video to understand how AI technique works and what you should consider when working with them, and you would have available Unity Packages to download so you can follow the course.

Bonus features you will get:

We will build a complete GOAP (Goal Oriented Action Planning) system that you can implement in your own games.

You will see 2 examples of how to work with Finite State Machines and the last version is the Pluggable AI System which you can use in your own games.

Who this course is for:
Intermediate developers in Unity
Developers with experience writing C#
Developers who wants to learn the basics of AI in Unity
Anyone curious about AI

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/13477.html

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