
在本教程中,观众将学习 Houdini 的 VEX 表达语言的基础知识及其在 VFX 中的许多实际应用。
将解释变量、函数、分支和循环等编程的一般原则,这些原则不仅对 VEX 脚本很有用,而且对您将来希望学习的任何其他编程或脚本语言都有很大用处。
更具体到 Houdini,将解释属性和许多常见的 VEX 功能。通过许多简单明了的练习,观众将学会使用属性 VOP 和 Wrangles 来修改和创建几何体。在此过程中,将为程序性城市景观创建一个简单而强大的设置。
本课程专为寻求专注于 VFX 的初级 3D 艺术家或具有其他 3D 应用程序背景的艺术家而设计,希望了解 Houdini for VFX。对于几乎所有 Houdini 用户来说,它都是一门基础课程,因为 VEX 可以应用于所有 Houdini 环境,并且是构建灵活而强大的程序设置的基础。
Duration 2h 9m Project Files Included MP4
Title: CG Circuit – Introduction to VEX – Volume 1
Info:
Course Description
In this tutorial, the viewer will learn the basics of the VEX expression language for Houdini and many of its practical applications in VFX.
General principles of programming like variables, functions, branching and looping will be explained which will be of great use not only for VEX scripting but for any other programming or scripting language that you wish to learn in the future.
More specific to Houdini, attributes and many common VEX functions will be explained. Through many simple and clear exercises, the viewer will learn to use attribute VOPs and Wrangles to modify and create geometry. Along the way a simple yet powerful setup for a procedural cityscape will be created.
This course has been designed for beginner level 3D artists seeking to specialize in VFX, or artists with background in other 3D applications wanting to get introduced to Houdini for VFX. It is a fundamental course for practically any Houdini user since VEX can be applied in all Houdini contexts and is the basis of building flexible and robust procedural setups.
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