
使用 Unity 2020.2,我们将向您展示如何在您的游戏中包含三个基本游戏机制:商店、特殊能力和特性。
这个广受好评的系列在 Kickstarter 上获得了超过 200% 的资金,专为 Unity 的中级用户设计。我们建议您至少将我们 Complete Unity Developer 2D 或 3D 或同等版本的前半部分作为先决条件。
您可以在您构建的任何游戏或项目中使用我们在课程中创建的代码。我们将使用 RPG 作为示例。您无需完成 RPG 系列的前几部分(RPG 核心战斗、库存系统和对话与任务课程),但如果您已经完成,它将为您提供优势。
该课程基于项目,因为我们相信这是学习 Unity 和 C# 的最佳方式。您不仅会学习枯燥的编程概念,还会在进行过程中立即将它们应用到真正的 RPG 中。
我们将提供本系列迄今为止创建的 RPG 项目,以便您可以练习与现有复杂项目的集成。我们接触到的项目的每个元素都将得到充分解释,不需要项目知识。
在课程中,我们将从头开始构建以下内容:
商店和特性 UI
Traits 和修饰符系统之间的集成
主菜单
易货系统为具有高魅力的玩家提供折扣
买卖
按类型过滤商店商品
灵活可组合的特殊能力
冷却计时器
法力和金钱
在课程过程中,我们将涵盖高级主题,例如:C# 委托、接口、Lambda、策略和复合模式。
您只需一次性付费即可获得终身访问权限。创作者是合格且经验丰富的编码员和狂热的游戏玩家,因此能够清楚地解释复杂的概念,并在此过程中进行娱乐。
您将可以访问课程论坛,在那里您可以在整个课程的基础上讨论主题,或者讨论单个视频。加入我们在 Facebook(近 20k)、我们自己的 TA 策划的社区(每天 17k 次观看)和我们的学生聊天组(10k 随时直播)上的优秀开发者社区。
该课程仍在制作中,每周都会发布新视频,现在是参与并帮助塑造其未来的好时机。
商店和能力是许多游戏类型的核心。那么为什么不加入我们并立即开始改进您的游戏开发呢?
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 79 lectures (15h 16m) | Size: 7.37 GB
Implement Shop Systems, Special Abilities, distributable Trait Points and polish your finished RPG!
What you’ll learn:
How to build a Shop System fit for any game genre
How to build a highly flexible RPG Ability System
Advanced programming concepts such as Composite and Strategy patterns
How to create a RPG Trait System to distribute points to Str, Dex, Int, etc.
How to design a dynamic Main Menu
How to load and save to multiple slots
How to create a full game moment to showcase your game
Requirements
You should be able comfortable writing intermediate C#.
Some familiarity with Unity’s APIs is mandatory.
You should know your way round Unity’s editor quite well.
We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a pre-requisite.
Previous courses from the RPG series will be extremely helpful but not required.
Description
Using Unity 2020.2, we show you how to include three essential game mechanics, Shops, Special Abilities and Traits, in your games.
This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.
You can use the code we create in the course in any game or project you build. We’ll be using an RPG as an example. You don’t need to have completed the previous parts of the RPG Series (the RPG Core Combat, Inventory Systems and Dialogue & Quests courses) but it will give you an advantage if you already have.
The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to a real RPG as you go.
We’ll provide the RPG project created so far in the series so that you can practice integrating to an existing complex project. Every element of the project we touch will be fully explained and no knowledge of the project will be required.
In the course we will be building the following from scratch:
Shop and Traits UI
Integration between Traits and a modifier system
Main menus
Barter system giving discounts to player with high charisma
Buying and selling
Filtering shop items by type
Flexible and composable special abilities
Cooldown timers
Mana and money
In the process of the course we will cover advanced topics such as: C# Delegates, Interfaces, Lambdas, Strategy and Composite Patterns.
You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.
You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
The course is still in production with new videos dropping on a weekly basis, making now a great time to get involved and help shape its future.
Shops and Abilities are core to many game genres. So why not join us and get started improving your game development right now?
Who this course is for
This course is for intermediate Unity users who want to create their own Shop, Abilities or Traits systems.
Students who want to complete the RPG series.

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