FlippedNormals – Hero Asset Creation In-Depth Tutorial Course

FlippedNormals – Hero Asset Creation In-Depth Tutorial Course

了解为游戏创建英雄道具时专业道具艺术家的工作方式。您将学习诸如高多边形建模,低多边形建模,UV展开,快速布尔创建,纹理烘焙,纹理处理,渲染等技术!

BLENDER,PAINTER和MARMOSET TOOLBAG
所有的建模和UV映射都在Blender中完成,很小一部分在Zbrush中完成,纹理化将使用Substance Painter完成,最终渲染将在marmoset工具包4中完成。

在本课程中,您将学习创建图像和预告片中看到的最终结果所需的所有知识。

11小时以上!
本课程包含超过11个小时以上的内容–您可以按照每个步骤进行操作–该课程确实包含了一些小的时间流逝,这只是为了加快非常重复的任务,其余部分则是实时完成的。–
我们将开始在Blender中进行低多边形​​建模,然后继续进行高多边形建模,在此我们将使用Zbrush清理布尔值。之后,我们将进行UV展开并准备烘烤场景。我们将在Marmoset工具袋4中进行烘焙,然后移至Substance Painter,在其中创建最终纹理。最后,我们将在Marmoset Toolbag 4中再次呈现最终结果。将详细解释本教程中的所有内容。

Duration 11h 45m Project Files Included MP4

Title: FlippedNormals – Hero Asset Creation In-Depth Tutorial Course

Info:
Learn how a professional prop artist works when creating hero props for games. You’ll learn techniques like High Poly Modeling, Low Poly Modeling, UV Unwrapping, quick boolean creation, Texture Baking, Texturing, Rendering – and much more!

BLENDER, PAINTER AND MARMOSET TOOLBAG
All the modeling and UV mapping are done in Blender and a very small part in Zbrush, Texturing will be done using Substance painter, and the final rendering will be done within marmoset toolbag 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers

11+ HOURS!
This course contains over 11+ hours of content – You can follow along with every single step – The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. –
We will start doing the low poly modeling in Blender, then we will move on to the high poly where we will use Zbrush to clean up our booleans. After that, we will be doing our UV Unwrapping and prepare our scene for baking. We will be doing our baking inside of Marmoset Toolbag 4, upon which we will move to Substance Painter where we will create our final texture. And finally, we will render our end result back again in Marmoset Toolbag 4. Everything in this tutorial course will be explained in detail.

SKILL LEVEL
This game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, Zbrush, and Marmoset Toolbag 3/4– Everything in this tutorial will be explained in detail. However, if you have never touched blender or substance painter before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)

TOOLS USED
Blender 2.8+
Marmoset Toolbag 4
Substance Painter
Zbrush

YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

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