
在本课程中,学生将使用可渲染的游戏引擎CryEngine 5从头开始创建游戏关卡。该课程将涵盖3D建模,对象放置和布局基础知识,树叶系统和照明系统。该课程将帮助学生更好地理解关卡和环境工作流程,以及关卡设计师,游戏设计师和环境美术师如何适应游戏流程。
第1周
创建树叶
技术以获取纹理
创建素材以用于素材资源
为场景创建较小的树叶碎片
第2周
引擎功能
创建一个新关卡将
资产导入到关卡中
设置材质和纹理
第3周
地形材质
创建用于地形,草,泥等的材质。
使用Substance Designer
使用在线来源的照片
第4周
树
使用SpeedTree创建树集将
树导入引擎中
使用Marmoset创建LOD广告牌
第5周
基本场景
创建基本场景
屏蔽关卡
准备生产
第6周
叶子和道路
继续生长叶子
创建道路/在引擎中使用道路工具
静态网状道路和贴花道路之间的区别
第7周
河流
了解河流工具
设置河流工具和河流网格
在场景中构建河流
第8周
岩石和悬崖
专注于ZBrush
创建岩石和悬崖
微调和抛光场景
Uartsy – Environment Art: World Building 101
Info:
What you’ll learn
In this course, students will create a game level from scratch using Render-Ready game engine CryEngine 5. The course will cover 3D modeling, object placement and layout basics, foliage systems, and lighting systems. The course will help students better understand level and environment workflows, as well as how level designers, game designers, and environment artists fit into the game pipeline.
Estimated time for course work: 8-10 hours per week
Skill Level: Intermediate
By the end of the course, you’ll:
Know how to model for 3D Environments and apply a modular approach to scene creation.
Know how to create optimized and realistic vegetation and foliage for outdoor environments.
Have designed your own spectacular materials using the latest software, such as Substance Designer, and the latest procedural techniques.
Have setup and lit your own scene in the newly revamped and render-ready game engine of Cry Engine 5.
This course is perfect for:
Mid-level environment artists looking to take the next steps in their career
Skilled artists who want to focus on building specific skills
Game artists who want to add to their portfolio while receiving feedback along the way
This course is the best way to start or expand a real portfolio while getting started as an environment artist. Working with one of the top working professionals in the game industry, you’ll build your own game level using the latest software in the industry. Don’t know what those are? Don’t worry, your mentor will teach you 1-on-1. You’ll graduate with an enhanced portfolio and an active ArtStation profile.
WEEK 1
Creating Foliage
Techniques to obtain textures
Create materials to use in assets
Create smaller foliage pieces for a scene
WEEK 2
Engine Function
Create a new level
Import assets into the level
Set up materials and textures
WEEK 3
Terrain Materials
Create materials used for terrain, grass, mud, etc.
Use Substance Designer
Use online sourced photos
WEEK 4
Trees
Use SpeedTree to create tree sets
Import trees into the engine
Use Marmoset to create LOD billboards
WEEK 5
Basic Scene
Create the basic scene
Block out the level
Prepare for production
WEEK 6
Foliage & Roads
Continue with foliage
Create a road / Use a road tool in the engine
Difference between static mesh roads and decal roads
WEEK 7
Rivers
Learn about the river tool
Set up river tools and river meshes
Build rivers in the scene
WEEK 8
Rocks & Cliffs
Focus on ZBrush
Create rocks and cliffs
Fine tune and polish the scene
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/9575.html