C# Procedural Random Dungeon Generator in Unity 3D & Blender

C# Procedural Random Dungeon Generator in Unity 3D & Blender

了解如何使用C#脚本操纵预制房间和大厅,以在Unity中为您的视频游戏生成唯一的随机生成的地牢。课程中包括一组模块化的房间和大厅瓷砖,我们将使用它们来创建我们的地牢。我们将从Blender开始,在该平台中,我们将各个网格信息导出到fbx文件,然后将其导入Unity,并将其转换为可在项目中使用的预制件。接下来,我们将编写一个完整的程序C#脚本,该脚本使用这些预制瓦片为3D游戏生成复杂无尽的地牢变体。

本课程适用于强烈希望在仅限室内的一系列房间和走廊中创建随机环境的中级Unity游戏开发人员。我们将直接进入代码并编写执行特定功能的方法,同时将所有内容拼接在一起以产生所需的结果。

您还将学习认识瓷砖的要求,如果您决定去购物将瓷砖添加到收藏夹中或者想要创建自己的瓷砖,这将很有用。本课程面向有意在游戏中添加不可预测的环境的视频游戏开发人员。

Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | VTT | Size: 2.83 GB | Duration: 6h 15m
Learn interior-only random dungeon generation using a geomorph method that connects modular rooms and hallways in C#

What you’ll learn
Random Dungeon Generation
Connecting Rooms & Halls at Runtime

Description
Learn how to manipulate prefabricated rooms and halls with C# scripting to generate a unique randomly generated dungeon for your video games in Unity. Included in the course are a set of modular room and hall tiles which we’ll use to create our dungeons. We’ll start in Blender where we will export the individual mesh information to an fbx file and then import them into Unity and convert them to prefabs that we can use in our project. Next, we’ll write a complete procedural C# script that uses those prefab tiles to generate intricate and endless variations of dungeons for your 3D games.

The course is intended for intermediate-level Unity game developers who have a strong desire to create random environments in an interior-only series of rooms and hallways. We’ll jump right into the code and write methods that perform specific functions while piecing everything together to produce the desired results.

You’ll also learn to recognize the tile requirements which will be useful if you decide to go shopping for tiles to add to your collection or if you want to create your own. This course is intended for video game developers with a desire for adding unpredictable environments to their games.

Who this course is for:
Intermediate Unity 3D Game Developers
C# Programmers who are interested in Procedural Dungeon Generation

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/9107.html

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