
Unity Reflect允许在Autodesk Revit和Unity Game引擎之间轻松移动资产,通过在两个应用程序之间创建实时链接,使更改和其他关键任务(如设计分析和元数据处理)更容易实现。加入讲师Logan Smith,他在Unity和Reflect中共享示例用例,并探索如何与Revit数据进行实时交互。
MP4 | Video: AVC, 1280×720 30 fps | Audio: AAC, 48 KHz, 2 Ch | Duration: 1h 16m
Skill Level: Intermediate | Genre: eLearning | Language: English + Subtitles | Size: 468 MB
Unity Reflect allows for easy movement of assets between Autodesk Revit and the Unity Game engine, making changes and other critical tasks such as design analysis and metadata processing easier to accomplish by creating a real-time link between the two applications. Join instructor Logan Smith as he shares example use cases in Unity and Reflect and explore how to interact with Revit data in real time.
Topics include:
Using Reflect with off the shelf apps
Setting up Revit to work with Reflect
Reflect as a Unity import pipeline
Setting up Unity to accept Reflect
Unity as a design and collaboration tool via Reflect
Setting up multiuser Unity project
Live changes in design review session
Script analysis tools to process metadata
Reporting data generated in meetings
Reflect built into runtime applications
Saving imports and connections for future sessions
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/8961.html