
在本课程中,我们将在Unity中从头开始制作一个简短的Point&Click Adventure游戏(Monkey Island,Full Throttle)。您将学习面向对象的编程,并对C#有一个整体的更好的了解。
我们将为您提供创建游戏所需的所有资产(包括3D模型,音频),您可以在自己的游戏中随意使用这些资产。
我们还将讨论使用面向对象方法(例如继承)的概念和优点,并大量讨论编辑器脚本编写以创建自定义检查器以简化开发。我们还将研究“实体状态”概念,在该概念中可以保存每个实体实例状态,因此它将在每个会话中保持不变,并且还将了解有关场景的烘焙光的信息。
Create a Point & Click Adventure using Unity 3D
Requirements
Unity 3D Installed on your PC (version 2018 preferable)
A strong will to learn game development
Description
In this course we will create a short Point & Click Adventure game (Monkey Island, Full Throttle) from scratch in Unity. You will learn about object oriented programming and have an overall better understanding of C#.
We will provide you with all the assets needed to create the game (including 3d models, audio), feel free to use these assets in your own games.
We will also discuss the concepts and advantages using Object-Oriented approach, such as Inheritance, and also discuss Editor Scripting heavily to create a custom inspector for ease of development. We will also delve into Entity State concept, where every entity instance state can be saved, so it will persist on each sessions, and also we will learn about baking light for the scene.
Basic knowledge in C# is a plus, but don’t get discouraged, since in most of the lessons, we will start the script from a new one, so anyone can follow it.
Who is the target audience?
Anyone who wants to learn how to make games
Indie game developers
Game Developers
Game enthusiasts
Unity developers
Who this course is for:
Beginner to Intermediate Unity Developer.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/8147.html