Procedural Modelling In Blender With Geometry Nodes

Procedural Modelling In Blender With Geometry Nodes

在本课程中,我们将介绍如何使用节点系统创建奇异对象和整个场景,这与自Blender 2.7X以来一直用于循环创建材质的系统不同。如果您习惯于使用节点来创建材料,那么您将有一个很好的起点来学习几何节点作为过程和结构,并且在构建节点系统时通常是相同的。这两个系统之间的主要区别在于所使用的节点。

在本课程中,我们学习如何通过节点创建实例来创建对象,从而使我们能够仅使用几个不同类型的节点来构建简单的形状。在本节中,我们将介绍更多节点,从而带来更多壮观的创作。

但是,当然,几何结点的意义不仅仅在于构建对象。几何节点的要点是构建对象,然后能够使用非破坏性参数编辑该对象。我们将学习Blender如何做到这一点,以及如何创建用于构建对象的新工作流程。

我们不仅可以在程序上创建对象,而且还可以创建整个场景。使用点节点,我们可以以类似于使用粒子系统的方式将对象分布在整个外观上,只是这次使用节点来控制不同的参数。

Duration: 3h 18m | 32 Lessons | Video: 1280×720, 44kHz | 2.3 GB
Genre: eLearning | Language: English | Level: Beginner

Welcome to one of the first, if not ‘THE’ first course on procedural modelling in Blender using procedural nodes.

In this course we cover how to create both singular objects and entire scenes using a node system not unlike the one that has been used to create materials in cycles since Blender 2.7X. If you are used to creating materials using nodes then you will have a good starting point for learning geometry nodes as the process and structure and generally the same when building node systems. The key difference between the two systems is the nodes that are used.

In this course, we learn how to create objects by creating instances through our nodes, allowing us to build simple shapes with just a couple of different types of nodes. As we move through the sections we will introduce more nodes leading to more spectacular creations.

But of course the point of geometry nodes is not simply to build an object. The point of geometry nodes is to build an object and THEN be able to edit that object using non destructive parameters. We are going to learn how Blender pulls this off and how you can create a new workflow for building objects.

Not only can we procedurally create objects but entire scenes as well. Using point nodes we can distribute an object across an entire seem in a manner similar to using particle systems, only this time with nodes to control the different parameters.

We are not only going to be covering the various nods in this course, but also HOW the nodes are used. So that by the end of each project you will be able to understand what a specific node is responsible for.

We hope you enjoy creating objects with nodes in Blender

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