
Emiel Sleegers一直热爱视频游戏,并且在他年轻的时候就开始使用Unity3D进行编程,但是他发现自己更偏向于制作游戏。现在,他目前在育碧担任环境艺术家。他为创建AAA游戏(例如《极限竞速:地平线3》和《分区2》)做出了贡献。他一直以来最喜欢的游戏是《最后的我们》,而视频游戏正是他激发了他在游戏行业工作的灵感。他对初学者的建议是,专注于他们热衷于游戏的一个方面,坚持并不断改进。他的爱好包括与游戏或电影相关的任何事物,无论是从事个人项目,自由职业还是看电影。
大家好,我叫Emiel Sleegers。我是3D艺术家,目前在全球最大的游戏公司之一育碧工作。您是否已厌倦了寻找Blender教程,却找不到真正的专业艺术家制作的正确教程?您是否想知道如何创建一个完整的游戏环境,就像在游戏行业中完全一样?然后不要再看了。本课程适合您。在本课程中,我们将介绍使用Blender 3d,Substance Painter&Designer,Zbrush和Unreal Engine 4从头开始创建游戏环境的整个过程。
Duration 26h Project Files Included MP4
Ancient Ruins 3D Game Environment in Blender by Victory3D
Info:
What you’ll learn
Create a professional game-ready environment
Create modular assets
Create realistic stones and brick details
Create correct UV unwraps
Bake high and low poly models
Create custom tileable materials
Create practical real-world shaders
Produce materials with mask blending & parallax mapping
Level setup, lighting & post effects
Requirements
Basic knowledge of Blender, Substance Painter, Substance Designer, Zbrush and Unreal Game Engine is required.
Description
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
Hello guys, my name is Emiel Sleegers. I’m a 3D artist currently working for one of the biggest game companies in the world named Ubisoft. Are you tired of searching for Blender tutorials but cannot find the right ones that are done by actual professional artists? Do you want to know how to create a full game environment like how it is completely done in the game industry? Then look no further. This course is for you. In this course, we will go through the entire pipeline of creating a game environment from scratch using Blender 3d, Substance Painter & Designer, Zbrush and Unreal Engine 4.
The major topics we will be covering are
Creating modular assets using blender
Create realistic stone and brick details using Zbrush
Creating correct UV unwraps inside of blender.
Baking our high and low poly models in Marmoset toolbag.
Creating tileable materials using substance designer
Creating practical real-world shaders
Producing materials with mask blending and parallax mapping
Level setup, lighting & post effects using Unreal Game Engine
By the end of this course, you will be able to create an amazing damaged ancient ruin environment. Before beginning this course, you should have a basic knowledge of Blender, Substance Painter, Substance Designer, Zbrush and Unreal Engine 4. Upgrade your skillset as an environment artist today and learn how to create environments that you have never created before. People who invest in themselves get the payoff. People who never take action will always wonder “what if”. Grow your skills and pull the trigger now so you never have to wonder. You will be glad you made the right decision. Come and join me at Victory3D.
Who this course is for:
Anyone who is interested in game environment design
Anyone who wants to gain industry tips and techniques in 3d environment creation
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