
本教程是关于MoI3D超逼真机器人设计教程Robotic 3D Design for Entertainment,时长:3小时33分,大小:1.7 GB,MP4高清视频格式,教程使用软件:MoI,Photoshop,Octane Render,ZBrush等,作者:Vitaly Bulgarov,共15个章节,语言:英语。
在本课程中,Vitaly演示并解释了他为电影或视频游戏项目创建机器人角色的牢固“ 1st Pass” 3D设计的方法和技术。首过设计阶段被认为是3D设计创建过程中最具挑战性和关键性的阶段之一。之所以具有“挑战性”,是因为在项目的开始阶段,如果仍有足够的探索空间,客户通常会期望高质量的快速周转时间。因此,此阶段需要在几个软件包中具有多种技能,并且需要对所要完成的任务进行清晰的设计思考。“关键”是因为正确完成和成功完成的第一阶段设计会在早期为项目创建明确的视觉目标,并为将来在更精细/最终设计版本上进行迭代工作奠定基础。这还降低了总体成本,并为整个团队节省了资产生产时间,同时又不影响质量。Vitaly探索的软件和技术包括ZBrush中的分块雕刻,SubD建模,retopo,Moi3D中的CAD建模,利用3D KitBash库,Octane Render以及在Lightroom和Photoshop中最终确定图像。
Vitaly Bulgarov | Duration: 3h 02m | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 1,66 GB | Language: English
In this class Vitaly demonstrates and explains his approach and techniques for creating a solid “1st Pass” 3D Design of a robotic character for a Film or a Videogame project. The first pass design phase is considered one of the most challenging and critical stages of the 3D design creation process. “Challenging” because fast turnaround times with high quality are usually expected by clients at the beginning of a project when there is still room for exploration. Therefore, this stage demands an array of skills throughout several software packages and clarity of design thinking about the task at hand. “Critical” because a properly done and a successful 1st pass design creates a definite visual target for the project early on and lays the foundation for the future iterative work on the more refined/final design version. It also reduces overall cost and saves time of the asset production for the entire team while not compromising quality. Software and techniques explored by Vitaly include block-out sculpting in ZBrush, SubD modeling, retopo, CAD modeling in Moi3D, utilizing 3D KitBash libraries, Octane Render and Finalizing the image in Lightroom and Photoshop.

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/6510.html