
本工作坊将指导艺术家们使用 Adobe Substance 3D Modeler 在 VR 中设计和雕刻概念机甲。ZBrush 用于微调模型细节,最终的展示工作则在 Blender 中完成。
在长达 7 个小时的课程中,来自 Studio ARTILUS 的视觉开发艺术家兼 3D 专家 Corey Gooch 将讲解 Substance 3D 建模软件的雕刻基础知识,并通过一系列视频详细演示如何精心打造一个自主机甲。初级和中级艺术家将有机会学习 Corey 在参考资料收集和整合到 Substance 3D 建模软件中的专业方法。他们还将探索 VR 雕刻工具的所有基础知识,并了解用于创建有机和机械形态的工具和技巧的详细讲解。Corey 还将分享如何放置关键设计特征以及如何在功能性和形式感之间取得平衡的策略。
接下来,Corey 将讲解如何利用 ZBrush 优化变形组件以进行绑定和纹理贴图,并实现目前仅靠 VR 还无法达到的精细细节。他还将介绍如何为机甲模型进行动画制作、摆姿以及 3D 打印准备等技巧。在工作坊的最后部分,Corey 将使用 Blender 对绑定、纹理贴图、动画制作以及如何准备 3D 打印模型进行简要概述。
在整个工作坊中,Corey 将分享他设计理念背后的思考过程,以及他如何运用各种工具来实现他的设计愿景。艺术家们将深入了解 Corey 的决策过程,该过程注重功能性以及在创意工作流程中高效解决问题。完成本次工作坊后,艺术家们将熟练掌握 Substance 3D Modeler 中至少 80% 的工具,并深入了解如何使用 ZBrush 和 Blender 进行雕刻、精细化处理,最终将他们的概念变为现实。
Corey 为本次工作坊提供了可下载的 .smod 原始雕刻文件和 ZBrush .cfg 文件。
使用的软件
Substance 3D 建模软件、Blender、ZBrush
Duration 7h 30m Project Files Included MP4
Title: The Gnomon Workshop – Hard-Surface 3D VR Mech Design
Info:
This workshop guides artists through the process of designing and sculpting a conceptual mech in VR using Adobe Substance 3D Modeler. ZBrush is used to fine-tune the model’s details, and the final presentation is taken care of in Blender.
Over the course of 7 hours, Corey Gooch, Visual Development Artist and 3D Specialist at Studio ARTILUS, discusses the fundamentals of sculpting in Substance 3D Modeler and walks through a series of videos detailing the creation of a carefully crafted autonomous mech. Beginner and intermediate-level artists will have the opportunity to learn Corey’s professional approach to reference collection and integration into Substance 3D Modeler. They will also explore all of the basics of its VR sculpting tools and discover detailed explanations of tools and techniques for achieving organic and mechanical forms. Corey also offers strategies for placing key design features and balancing functionality with form.
Moving into ZBrush, Corey demonstrates how to optimize the deforming components for rigging and texturing, and achieve the finer details that cannot (yet) be achieved in VR alone. Techniques for preparing your mech for animation, posing, and 3D printing considerations are also covered. In the final portion of the workshop, Corey jumps into Blender to provide a cursory and high-level overview of rigging, texturing, animating, and how to prepare models for 3D printing.
Throughout the workshop, Corey shares the thought processes behind why he designs the way he does and how his chosen tools work together to achieve his vision. Artists will gain helpful insight into Corey’s decision-making process, which focuses on functionality and effective problem-solving during a creative workflow. By completing this workshop, artists will have a solid grasp of at least 80 percent of the tools in Substance 3D Modeler and have sound insights into how to sculpt, refine, and bring their concepts to life using ZBrush and Blender.
Corey has provided his .smod raw sculpt file and ZBrush .cfg file as a downloadable resource with this workshop.
Software Used
Substance 3D Modeler Blender ZBrush
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